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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The main problem with PvP in tab target is that you're fighting the control system of the game to get it to do what you want. Everything requires time an patience of input so reflexive actions that are "natural" aren't possible. It's a thinking mans game with a tight timer strapped to it.

    And since they balanced this around team play and the communication system they got is somewhat... garbage... along with the randomizing of the teams people can't organize. It's basically personal skill with PF bullshit attached. Also, this facet of PvP hits people who are not particularly good at PvP the most, because it is kind of hard to improve your skills at PvP if one match you are getting carried by people who were part of a platinum league and the next you're in a group with zero communication and everyone is just running around like clueless apes.

    Edit: Unless someone is in an organized zerg for Frontlines, or are able to decipher whatever magic someone needs to consistently win CC matches, they are probably just grimacing as they suffer through the point earning system. I know that is harsh but pvp depends a lot on the quality of the people who are involved in it. Tearing apart people who are organized for the sake of the mob was an awful idea that SE implemented and now we got a useless mode that they have to bait with carrots to get people involved.
    (3)
    Last edited by Colt47; 02-25-2024 at 10:32 AM.