Quote Originally Posted by Commander_Justitia View Post
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Yeah ,I agree with most of what you’ve said here . PvP skills and jobs were more fun when we had like 30 skills which were the same as pve , rotations, defensives, and we could trait our pvp skills. It felt like there was an actual difference between two players on the same job. Whereas now it doesn’t really and hasn’t for a long time.

Over the years they just kept simplifying things to where we are now. When all they really needed to do was improve the rules of the game modes.

Instead they just kept nuking jobs over and over. I think the best thing we got from the current system was the unique limit breaks. Though I also have feelings about how all of those are in comparison to each other.

I don’t think crystal conflict itself is bad. But I’m really bored of the job kits. There’s just not enough depth for me. The best I can say about them is that they’re unique from each other. Though I personally will always prefer an arena type game myself.

I wouldn’t mind seeing traits return (as you say not that version where we had an illusion of choice) and having a separate set of traits for frontline and arena.

It’s actually kind of sad. We have more players than we ever had back then playing pvp now, but I just don’t really find it that fun.