I pray they don't touch Onsal, because the mode is fine as is.

I pray they don't touch Onsal, because the mode is fine as is.


Rival Wings is fun.
Give me more Keeper of the Moon rep!

Imagine getting farmed 9 times by rouletters without their buttons bound in the braindead AoE spam game mode (from 2 months ago btw).
You know I actually can't recall that tbh. I did resubscribe 2 months ago but have 0 recollection of playing frontlines. I don't even tome farm.
I aim for fat juicy RoEs when heading into a pile of people. There is no reason for me to actually frontlines serious except killing and aiming for Fat RoEs.
ShB: Back when backline Dragoons were thought to broken in Frontlines
All time CC highest RoE heal:70k Heal
I only aim to fight everyone and test my length of survival. I am dueling everyone to the death. Know the difference. When you reach the peak you don't care on trivial matters. Everything becomes a new testing ground after that.
Last edited by Oni_Akuma; 11-18-2023 at 06:55 AM.

Alright I take everything back farming aggro to drop fat RoEs is kneel worthy.
I take back what I said earlier too. We can start over again on block one again. Hi I am Oni. Many on the pvp discord community know me. I used to travel all of NA dcs challenging the best pvprs out there. From Rank 1 of data centers to CCRC players dueling them to the death to test their might.
Last edited by Oni_Akuma; 11-18-2023 at 07:24 AM.



Yeah ,I agree with most of what you’ve said here . PvP skills and jobs were more fun when we had like 30 skills which were the same as pve , rotations, defensives, and we could trait our pvp skills. It felt like there was an actual difference between two players on the same job. Whereas now it doesn’t really and hasn’t for a long time.
Over the years they just kept simplifying things to where we are now. When all they really needed to do was improve the rules of the game modes.
Instead they just kept nuking jobs over and over. I think the best thing we got from the current system was the unique limit breaks. Though I also have feelings about how all of those are in comparison to each other.
I don’t think crystal conflict itself is bad. But I’m really bored of the job kits. There’s just not enough depth for me. The best I can say about them is that they’re unique from each other. Though I personally will always prefer an arena type game myself.
I wouldn’t mind seeing traits return (as you say not that version where we had an illusion of choice) and having a separate set of traits for frontline and arena.
It’s actually kind of sad. We have more players than we ever had back then playing pvp now, but I just don’t really find it that fun.



premades against pugs in the shatter map is not very fun either
so do people who are all over the map and easy lowscore lose
same people who avoid pvp in shatter and hit little ices big sadge
Last edited by AriannaStormwake; 11-22-2023 at 01:49 AM.

The comment was intended for people saying they don't like to PvP and only do so because they are forced to because of rewards. Even with how fast it takes to level the pass and the large amount of time you have to actually get all the battle pass rewards (especially in current patch since its going to be around for over half a year) I still agree with you that having limited time rewards is cringe, especially with no dev comments on them returning in the future. I don't know if SE intended for the series pass was intended to force players into playing PvP, but no one should force themselves to actively grind out the pass if they don't genuinely like PvP. Just get your daily FL roulette in for a couple of weeks and you'll get the rank 25 rewards easily without having to push yourself to the point of going onto the forums and make a post like the OPs saying the most surface level complaints with no actual commentary. I didn't intend for my comment to come off like the "just go play another game" take, but in the context of this thread I just said that because people do genuinely not like PvP in the game but still push themselves incredibly hard to playing it and it causes them to just hate the game."Don't point out the problems, just stop playing" isn't a solution when we're talking about the only permanent content in the game that's constantly cycling through limited time rewards---mounts, glamours, emotes, etc---that will never come back, not even in the cash shop. Why were emotes for common cutscene animations like /linkpearl and /determined made into limited time PVP rewards, instead of being made permanently obtainable in any other part of the game? Because people who didn't like the mode weren't playing the mode they didn't like, and SE didn't like that.

I mentioned this in my previous post, but that comment is entirely directed to the OP with their wording on the first post. I do agree with criticisms being provided to make the game better. But when you provide the most generalized complaints about the game, and offer no fix other than "let players just skip this and get the rewards" it feels like the post has any substance. I agree with the points he made, especially the one with not being able to play with friends because I think its absolutely cringe that I can't play CC with anyone, and I have a handful of friends who would PvP in this game but won't because of that very reason. But just saying "PvP bad" and offering nothing to fix it doesn't really feel great.Frontlines is an experience that is unique in the game. For the most part, the chaos of being in an instance with 71 other players is awesome experience. I applaud it for being able to consistently queue up 72 players in less than 5 minutes.
That said, I understand that there are always going to be balance issues in such a flexible format; however, some mechanics are blatantly broken and entirely frustrating. I would hope that it would be in everyone's best interest that frontlines continues to draw new players and continues to retain current players. Telling players to leave because of broken mechanics seems short sighted.
As for your specific comment on FL, I agree that FL needs a lot to be fixed. I don't think that content specifically would have issues drawing in new players/keeping existing players with how rewarding it is for doing the daily roulette. There is still improvements that can be done to make it better. I've said this in other threads, but I think the problem mostly lies with Limit Breaks being too strong, so just toning down how fast you get them specifically in FLs would make them a lot more tolerable. It is the reason why they buffed up the passive damage reduction in the mode that I personally think makes the mode feel horrible to play in. Just make them have an extra long CD that you need kills or fight near objectives to actually make the CD go down or something. I know others would say to just balance out outlying jobs, but with how jobs are balanced around CC and not FL this option would be more effective imo.
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