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  1. #21
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    PVP in this game isn't fun

    played pvp 3 years ago for two months will never play it again.
    (5)

  2. #22
    Player
    Malganis_L's Avatar
    Join Date
    May 2023
    Posts
    29
    Character
    Malganis Lefay
    World
    Alpha
    Main Class
    Paladin Lv 82
    I think its isnt as bad per se as a more casual pvp experiance...
    HOWEVER
    the way the ranking ladder works right now contradicts the forced solo que, no communication, etc nature of CC
    which pretty much cuts of newbies from getting into ranked and CC in general, as only very very few of them will have the patiants to deal with the constant demotivation of nearly reaching rankup,
    only to lose all the progress over and over again.

    a grind based ladder would be more fitting for the lower ranks and Elo rating for crystal (and maybe diamand for warmup)
    (0)

  3. #23
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,346
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Only thing i agree with is the success being tied to the rng of if you get the good or bad players on your team, at least up til crystal lol. is it really so much to ask for premade queueing for ranked instead of this garbage?
    (2)

  4. #24
    Player
    Fedaygin's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    4
    Character
    Fedaygin Greenheart
    World
    Phoenix
    Main Class
    Archer Lv 33
    Quote Originally Posted by Yegu View Post
    It's really funny to me that the competitive team mode they're trying to push is forced solo queue. They should allow teams for CC & force solo queue for frontlines.
    Yes indeed big time. Crystalline Conflict should have at least two person premade que as it's only logical and been a feature in Mmorpgs for yeaaars. Requests & Requests forward and maybe Yoshi P. sees the light and gives it by Q2 next year ^^
    (3)
    "Treat Others The Way You Want to be Treated"

  5. #25
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Reminder that Lord of Verminion still exists.

    Not only is it a 1v1 game so you never have to rely on teammates, by virtue of being an RTS, it has an astronomically high skill ceiling that gcd based combat will never reach. It's also a symmetrical game mode so it literally can't be unbalanced.

    PvP in this game was already perfected when this mode came out in 3.1. Everything since then I just consider a nice little casual bonus that I play for fun.
    (2)

  6. #26
    Player
    Elysium77's Avatar
    Join Date
    Apr 2022
    Posts
    2
    Character
    Elysium Entropy
    World
    Exodus
    Main Class
    Red Mage Lv 90
    You probly suck at it, things I’m not good at aren’t fun
    (5)

  7. #27
    Player
    Oni_Akuma's Avatar
    Join Date
    Jul 2014
    Posts
    194
    Character
    Oni Akuma
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by tsuchii View Post
    It's bullshit riddled with crowd control, 0 communication, can't play with friends, your progress is tied to the randomness of the idiots you match with, the latency is horrible, the balancing is fucked.

    Just delete this and give us collectors a favour so we can skip this shit.
    Well there is your problem there. "Us collectors" okay you might be gaming but you aren't playing. As a "Collector" you have almost Zero say on any suggestion because you or only goal is as you said is to "Collect". If that makes sense. Also, this pvp mode is the worst rework in the history of FFXIV and MMORPG history, since the the dawn of MMORPG Time around early 2000s. Saying otherwise would just confirm to us ElitistJerks and MMO vets that you have little to no knowledge on your finding or suggestions.

    Net code is net code. It is hard coded and will never be fixed. There are tricks to use it in your favor. It is better than ARR 500ms latency issues thank god for that.

    Quote Originally Posted by Eisi View Post
    You're a collector? Then you have to play every bit of content in the game. That means there's gonna be shit you don't like. PvP is amazing in my opinion. There are issues sure, but it's so much better than it used to be and the devs make a real effort to make it good. If you have issues with Crowd Control, there are ways to counter that. The best way to learn the movesets of the different jobs is to hook someone up in Wolves' Den and ask them to explain everything while showcasing it in the dueling arena. The most important things to know are:

    1. Recuperation
    2. Guard
    3. Purify
    4. Field-Elixir or whatever it's called in English (isn't the Monk ability called "Elixir-Field"? Then it's probably not Field-Elixir )
    5. Sprint
    6. Samurai LB
    7. Sage LB
    8. Dragoon LB
    9. Ninja LB
    10. Miracle of Nature

    Positioning and LoS are super important and can be learned in the arena as well. You need to pretty much play and understand every job in the game to get the maximum fun out of the mode imo, which you as a collector are super well suited for.
    Okay I understand a little but as a veteran noticing most but not all of the changes between PvE and PvP since ARR during my times of subscribing and unsubscribing. This mode just like I quoted from the person above is the worst version of PvP ever. Period. The legends of old PvP left if that were to say something. Now I get you might retort by not knowing them and such. But let us put into perspective all the changes of the battle system until we get to our current PvP mode based off of "Overwatch".

    ARR - Wonky Class Identity was there but lack of awe in battling. (Had Team Deathmatch mode called "The Fold")
    H.W (Heavensward) - No Job Gauges yet, TP still in progress. All classes got new moves added to their core identity and this is where it begins to start flourishing. But there was some spark in PvP with changes. Era of many PvP players and toxicity. Beginning of the best Era. Beginning of Feast.
    S.B (Stormblood) - Job Gauges introduced. I believe TP was remove early or late patches. Golden Age of PVP. PvE was the best it ever was with high learning curve on most classes. Actual MMORPG job identity. This was the epitome of the battle mechanics. If you had to reference anything. This was the most Perfect system with the net code + job identity in the history of the game. (Few exceptions that Sh.B and E.W fixed)
    Sh.B (Shadowbringers) - Simplified PvP between AoE and Single target combos. Job gauge, counterplay A-B-C but no C -> A options. Because of only having a choice of 2 additional skills at one time. Good concept was looking forward to better PvP idea based off this balance. Highly balanced to some degree. Tanks were tanks, Healers were healers, and DPS were DPS.
    E.W - Crystal Conflict (What is this Overwatch junk)?! Where is the counterplay? Why is everyone able to do so much damage and the job identity is removed, making everyone some DPS with with "some" identity.

    Most skills now operate on multiples 2s, 5s & 10s. Concept of having skills last 1/12th a minute when before things lasted 6s. 1/10th of a minute and skills were based around that.

    1. Recuperation. (Why? Why do Melees have to use MP to heal themselves? Since when has that ever ever been a thing? Unless you are a Paladin that makes 100% sense to have a skill to heal yourself.)
    2. Guard - Good mechanic. But not fun mechanic. Should be reworked but that would involve full rework of entire structure of C.C pvp skills.
    3. Purify - Useless. Fetterward was a better Purify. This is just a button to cleanse C.C for 5s. 1/12th a minute feeling useless or at risk to Guard when crowded against.
    4. Field-Elixir or whatever it's called in English (isn't the Monk ability called "Elixir-Field"? Then it's probably not Field-Elixir )
    5. Sprint - From oGCD to a GCD. Worst design. Sprint should have 10-12s timer with 30s cooldown as an oGCD. Making plays and escapes more versatile.
    6. Samurai LB - Can be easily cheesed. the 100% can have some mitigated with shields. 100% - (value of shield) = survive. By saying that. It matters how well your team coordinates.
    7. Sage LB - Weird LB. DoT inside for enemies and protected from outside damage sources if enemy isn't within the field. (Can stop Zantetsuken. Stops Yojimbo in Clockwork)
    8. Dragoon LB - Very noticeable when solo but very difficult to notice in a team fight.
    9. Ninja LB - Guaranteed Kill equal to or under 50% targets unless covered by PLD above 50% HP, or DRK LB. Sage LB might be able stop it if Nin LB outside the ring. NIN lost its job identity. I do not think you PvE Ninjas use shurikens to DPS all day right?
    10. Miracle of Nature - Worst addition to PvP. Simply to say. You added a skill that nobody can counter except by Guard. Guard technically isn't counterplay, even if you see the dash incoming, that is just a loss defensive CD options. MoN needs to be removed and probably changed into a Pacify move that no Skills can be used for 3s. (Can be purified) Why I say this is the dumbest move in all of PvP history. Like I mentioned early there is no way to counter it. Example of being able to counter a Poly if I recall from another game correctly would be WoW. They had Trinket that stopped such things

    There no recycle of proper counterplay. It is simply A to B. Where purify just puts a bandage on top of the problem. But you are still useless as a headless chicken so to say or not viable if ganged up against when your Guard and or Purify is used up. Individual skill matters less in CC compared to early PVP. Plus we should have LB cast bar back for few classes because those snapshots are impossible to react to because they are instant and predictions only work a small percentage of the time. Suggested of such would be MCH LB.

    There are other suggestions but first we must remove ourselves from this Overwatch game mode and return to Stormblood or Early Sh.B ideology. Advanced play not single button monkey minded mashing. Catch my drift?
    (2)
    Last edited by Oni_Akuma; 11-08-2023 at 04:22 AM.

  8. #28
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87
    I catch your drift.
    (0)

  9. #29
    Player
    Eradica's Avatar
    Join Date
    Nov 2023
    Posts
    1
    Character
    Era Lavinia
    World
    Tonberry
    Main Class
    White Mage Lv 90
    I agree, any gameplay involving pvp in FF14 is absolutely dog shit, and that's not even just subjective, i'd argue that's a hard objective fact. The pvp is riddled with a completely absurd amount of stun locks, which honestly should just be either significantly reduced, or just removed all together. The jobs are clearly unbalanced, and the latency and awful net code isn't exactly helping either.

    In fact it is so horrendous that they had to lock these glamour sets behind pvp, just so that the majority of players who wouldn't even bother to touch the pvp in this game with a 10 foot pole if the rewards locked behind it were obtainable through other means, would actually bother participating in at all.

    Clearly the pvp in this game was just slapped on top of the game as an afterthought just so for the sake of having it, so they can claim that the game has *pvp*, cause apparently every mmo these days needs to have it for some reason even when it is done terribly. I played a lot of pvp in mmo's in the past 15 years, and this is for sure the among the worst of them by far.
    (2)
    Last edited by Eradica; 11-08-2023 at 01:22 AM.

  10. #30
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    It's god-awful. I wanted to play it casual, and it was a nightmare. Never again. I can't even play ranked because my server is dead, so I have to DC travel and get pub stomped by sweaty try hards. No thanks. All I wanted was your fomo crap. Which btw why is there fomo? It doesn't make me want to pvp. It makes me resent you for putting in something I would want in as fomo and making me feel forced to get it. It goes against you, the developer's telling me to take a break. How can I if I'm going to miss fomo? I'm just getting so tired of this game. It's becoming like Wow with crap like this. God forbid I start playing when this goes away. Must be my fault as a new player then. Do you see how terrible that logic is?
    (2)
    Last edited by Ardeth; 11-11-2023 at 11:54 AM.

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