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  1. #14
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I understand what you were aiming for.
    Good.

    As for why: Because they're simple. They're easy to understand. The people who decry them at least understand them (and just try to get off the topic/not address the shared understanding).

    As to your "do you not understand":

    1) not "any WHM main": I am a WHM main.

    2) No, I understand that. The issue is (a) no matter what we do that's going to be the case. People are going to be upset because their Job didn't end up on the side of the fence they wanted. (b) But if we change all of them then no one against the changes is happy, which is just as bad as changing none of them would be. The answer of changing some is the only one that does address everyone's needs. That is, the contra position is just as true. If we change all the healers, what do you say to all the people now upset that THEIR healer doesn't play the same - because NONE of them do anymore? What do you say to the SCH that doesn't like DoTs? What do you say to the SGE that doesn't like a real DPS gameplay? Your own position fails this test.

    3) You also still are spreading disinformation about the whole idea: No one is saying nothing at all changes. People are saying not more DPS buttons. There are still "flashy new changes" possible that aren't new DPS rotational buttons. An upgrade to Holy, some new utility button, etc. Moreover, the playerbase always says something is dead on arrival and are wrong. "What is with SCH? It has no new flashy abilities, just some swirly faerie thing" was the word of the day after the EW media tour. Then EW hits. SCH: Meta the ENTIRE EXPANSION and regarded as one of the most fun healers, with Expedience so useful it had to have its sprint duration nerfed by 50%.

    In any case, no part of that works with this BLU idea, which doesn't work for anyone. Ty's BLU idea here wasn't (I don't think, anyway - he's more intelligent than to think it would be) a serious proposal. No healer right now is "Press DoT at the start of encounter, then do nothing for the next 10 minutes", so I'm not sure what part of proposing that as an idea would be serious.

    That said, I'm fine with - and have said before - a new Healer Job being added that plays exactly like WHM does now, shares CNJ leveling, etc so that people can pick the one they want. I was told that wasn't allowed, either, if you recall. And I've also said it could be any healer other than WHM as long as it played like WHM does now. So you can't really use that as a rebuttal at this point.

    .

    RE: RDM:

    RDM's cap is higher now, yes.

    Enchanted Reprise is really bad now since it proportionally costs more (and prevents getting a potential 3rd combo in longer burst/buff windows), and this has slashed RDM's movement capabilities by a good chunk. Timing the rotation right to try and line up the "2 melee comboes with change" into the burst is also tigher than it was before when it just wasn't possible to do in ShB in the first place. I'd have to pull up old logs to see, but I think RDM's bar is wider (between 25% and 75% as well as 0% and 100%) which generally means that a Job has had its skill ceiling raised. RDM's skill floor is also slightly higher now as a result, too. And there's also some weird drift you have to adjust for to realign things due to timers.

    But yeah, the cap for RDM is higher now than in ShB. How much higher is an open question, but that it is higher is pretty much certainty as far as I can tell. The skill floor is also a bit higher due to the mobility changes, though I will say Acceleration's change somewhat counters that, but then you get into a lot of optimization issues related to that.
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    Last edited by Renathras; 10-11-2023 at 01:35 PM. Reason: EDIT for length