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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Giving a healer to the people who have championed the current healer model something even more appealing to their tastes while freeing up the existing healers to move away from that.
    Still don't understand what you're trying to say. Am I missing some element of sarcasm?
    (3)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rongway View Post
    Still don't understand what you're trying to say. Am I missing some element of sarcasm?
    There's a large subset of players unhappy with healers and want them to have more inactivity in their kits, more options for DPS spells, and more emphasis on rewarding good healing rather than punishing it. There has been a constant battle against a numbered few fighting that every step of the way because they don't want more engagement, interactivity, or DPS abilities, with the only solution from group B being reiterated over and over that as long as one healer has a low-engagement factor like the current healer model or less, then changing the other three would be fine, but no one in group A wants their favorite healer to be the one who takes the L.

    We already have BLU as a resource in this game, why not use it? Some people would appreciate playing a real BLU and not a limited BLU, so curating a selection of its spellbook into a fixed DPS toolkit with reworked effects that are balanced alongside the other caster DPS is already something people have mentioned wanting in different places. Doing the same and created alternative builds for a tank BLU and healer BLU could allow us an opportunity to create the low-engagement healer without actually sacrificing BLU, because DPS BLU will still exist. Then you get a healer who doesn't have to spend time spamming DPS buttons since they have a permanent DoT that covers all their DPS responsibilities, and they can instead focus on just healing. That's my point. In a perfect world, we wouldn't need a solution like that, but I keep trying to find different bargaining chips that everyone can get behind so that we can move on, and perhaps provide united feedback that the current four healers can be adjusted with a singular caveat, rather than constant friction which leaves conflicting feedback.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    a healer who doesn't have to spend time spamming DPS buttons since they have a permanent DoT that covers all their DPS responsibilities, and they can instead focus on just healing. That's my point. In a perfect world, we wouldn't need a solution like that, but I keep trying to find different bargaining chips that everyone can get behind so that we can move on, and perhaps provide united feedback that the current four healers can be adjusted with a singular caveat, rather than constant friction which leaves conflicting feedback.
    The very idea is absurd. Giving someone an action set such that they would sit there and literally not press anything for the vast majority of the fight is not a solution to anything.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rongway View Post
    The very idea is absurd. Giving someone an action set such that they would sit there and literally not press anything for the vast majority of the fight is not a solution to anything.
    You're right, but it's what stands in the way of the healers being allowed to improve. We can't fix the state of healers out of fear of running out the players who want that experience. It's like the 5 stages of grief. Most here are either in the Anger stage or the Depression stage. I'm in the Bargaining stage. I really don't care what compromise needs to be made in order to allow all 4 healers to get fixed, even if that means promoting something like this that we shouldn't need.
    (0)