Quote Originally Posted by SpiralMask View Post

this is more-or-less already the case as far as i've seen, in that a lot of the weirder BLU skill mechanics then went on to inform skill design changes for the "real" classes in the following expansion (BLU getting swap-skills like chelonian gate/cold fog, etc, then SMN and such having their summons swap to the big finisher attacks in their rework, etc)
I would love to see that design ethos implemented in a meaningful way. Like the lost actions, maybe utilizing the duty action slots in regular battle content to give a little bit of flavour to the pared-down job design we have currently. Healer's that prioritize healing and support have more options, as would healers that want to be aggressive. Granted it would make Blu Mage mandatory to a degree but hey, that's more engagement right? But anyways, I don't wanna derail too much by sneaking my own pet-want into Ty's thread ^^;