I find this suggestion odd as it somewhat ironically would require less usage of the house than now as you would just craft stuff/dungeons instead of stepping into your house.
I find this suggestion odd as it somewhat ironically would require less usage of the house than now as you would just craft stuff/dungeons instead of stepping into your house.
I'm all for new suggestions for housing!
Why not just suggest housing for everyone?
Everyone can have an island sanctuary- so why not housing too?
This OP and many alike always come proudly deliver these grand feature 'suggestions' that they tailored around their own personal play habits and capabilities, setting themselves as the standard.
The game and it's varying levels of effort do not revolve around you and you are not the standard nor representative of the average player. In fact, you are far lower down the totem pole then you would be willing to accept.
It is cute that you and others think that these proposed requirements are anything significant enough to thwart the multi-owners you hate through some system that tries to make users exert 'effort' to upkeep properties. Proof that you do not know the level of effort required to own, manage, and upkeep more than one house for years regardless of if it is empty or not.
If such a system and its requirements were based around the effort multi-owners are capable of, you would never be able to own a house in this or the next lifetime simply for being incompetent. AND you would be the first one to complain about a system just like this.
But to dial it down a little here, this is the position YOU want to be in to those below you. So before you think my interjection is being conceited, remember that you are the one suggesting this worthless requirement just because you think everyone should match your (laughably low) level.
This will only punish the less active or smaller FCs. The shell FCs you're so interested in stopping will easily be able to keep up with that. Most of them are in use for the workshop, and they generate credits like mad to buy ceruleum tanks. In order to pinch them hard enough to lose their FC houses, you'd have to set the cost insanely high, and all it would do is annoy everyone.Hey! I wanted to put a suggestion out into the world to see what the general feel is on an idea like this. Firstly, I want to mention that I *do* own a house in-game and play regularly (the longest break I've ever taken was when I went on vacation for 2 weeks).
Here's what I propose...
I think that the Devs should introduce a credit-based activity system that "pays" for a player to be able to keep their house. F.C.s currently have a credit system that allows for them to be ranked against other F.C.s in the game from an activity perspective, so such a system already somewhat exists.
For housing... they should make a weekly (or monthly) minimum limit to how many credits you must earn to keep your house. Let's use hypothetical numbers...
A Large personal plot would require 10,000 credits.
A Medium personal plot would require 7,500 credits.
A Small personal plot would require 5,000 credits.
A Large FC plot would require 100,000 credits.
A Medium FC plot would require 75,000 credits.
A Small FC plot would require 50,000 credits.
Now I'm not saying that these have to be the exact numbers, but they will work for the concept of the idea. Let's use numbers similarly to how FCs earn credits:
Doing a dungeon gives around 400 - 500 credits.
Crafting an HQ item gives around 200 credits.
This would enable housing to be mostly reserved for active players. Players that log in once every 45 days simply to reset the timer on the demo should not be allowed to keep the house. Additionally, "shell" FCs should not be allowed to sit on houses that aren't being used. Walking around the ward my F.C. house is in - most of the houses (large and medium) have no furniture inside and the F.C. has only 2 or 3 people in it.
Before you try to suggest things like this, learn the subject matter and why Shell FCs exist. You're not the first to suggest something like this, and probably won't be the last. But it still remains a system that would largely punish more casual players and not bother the shell FC owners whatsoever.
From my understanding its how the crystal engine handles housing vs IS.
For housing - your "plot" is a person; you can dress it how you wish and so the world can interact with it.
For IS your IS is YOU - everything is related to you being around; the island glamours are literally exactly that - that information is connected to you rather then your actual island; thats why your island instance needs to be summoned.
Now before my favorite lala Joya chimes in (I see you skittering around on the ceiling; watching and waiting my fellow Coeurlite) Instanced housing is workable from a "technical" standpoint but would need to be burned down first and likely make a lot of ire as a result. As SE would need to change the way our houses associate with us to something akin to IS as our housing would need to query vs just being a static placement. (speak about exteriors). The problem becomes twofold as you would need to create a entry point to instanced housing and avoid the upkeep on two different DBs (Warded vs instancing) and call me jaded; but honestly at this point there is something of a expectation that housing is the way it is - if the devs begin to open up accessibility I fear it would be blood in the water and the volume for every other housing demand under the sun would hit pre-Stormblood levels of annoying.
I mean look now and its generally always the same folks mostly consistantly asking or suggesting things and I am not sure having the forum filled with "why do I need GC rank to get housing" to "Remove the auto demo for good" as people siege the bastille.
Instanced housing is not impossible - just a headache to bring about; I think largely because you would need to change the existing system and deal with the playerbase blowback as you diminish the exclusive or rather status associated with being a home owner.
How about no. Let people play the game as they want. If I have to travel for business during 3-4 weeks, got a mega workload or want to go on vacation, I shouldn’t be penalized. Some people may not be able to play due to sickness or other reasons too. There’s already the 45 day period in place,
which is more than enough. Btw some small fcs are a group of close friends or family members and that could become a burden.
It’s a game, not a job.
What you should be asking instead is for SE to fix their ridiculous housing system.
Last edited by Toutatis; 10-13-2023 at 06:13 AM.
Apartments say hello. It's not as much of a headache as you think.
Most players aren't after a house because its "exclusive" or has perceived status. They're after a house because they want a house to decorate and/or use. The blowback might be vocal but it would still be coming from just a small group of players.
Also, Crystal Tools was the 1.0 engine that YoshiP tossed out when he took over. FFXIV is using a different game engine now.
Looking at it under the hood Crystal tools is still at its core (with good parts of Luminous plugged in) Interestingly enough and this is more to expand because I knew I could summon you like beetlejuice! I mean more that folks are going to want yards and sizes and such when I am referring to headaches. I disagree that many are not after a house for status - demand really is only driven by scarcity - you can see this by looking at places where there are vast swathes of housing - when there is enough housing like on OCE; you'll find a large amount of the playerbase don't care about it at all..Apartments say hello. It's not as much of a headache as you think.
Most players aren't after a house because its "exclusive" or has perceived status. They're after a house because they want a house to decorate and/or use. The blowback might be vocal but it would still be coming from just a small group of players.
Also, Crystal Tools was the 1.0 engine that YoshiP tossed out when he took over. FFXIV is using a different game engine now.
That's FOMO driving demand, not perceived status or prestige. "I may not be interested in this item right now but if I don't get it now, I may not be able to get it if I want it in the future."Looking at it under the hood Crystal tools is still at its core (with good parts of Luminous plugged in) Interestingly enough and this is more to expand because I knew I could summon you like beetlejuice! I mean more that folks are going to want yards and sizes and such when I am referring to headaches. I disagree that many are not after a house for status - demand really is only driven by scarcity - you can see this by looking at places where there are vast swathes of housing - when there is enough housing like on OCE; you'll find a large amount of the playerbase don't care about it at all..
Have an adequate supply so there is no fear of missing out and players will wait until they want it, reducing current demand.
Yards and sizes don't need to be a problem with instanced housing. Other MMORPGs have proven that.
If SE were to say "improving instanced housing is something we are going to do so every player can have the house of their dreams", would you object?
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