It was a huge mistake to make jobs more "accessible" and rely on the content to bring the fun when most of the content is absolutely boring thanks to ilvl cheese. Jobs have to be fun in their own right first. It's that simple.
It was a huge mistake to make jobs more "accessible" and rely on the content to bring the fun when most of the content is absolutely boring thanks to ilvl cheese. Jobs have to be fun in their own right first. It's that simple.
The real question is who is this even for? lol.
It barely appeals to the casual crowd because content at lower levels as you say is quickly invalidated by Ilvl.
It doesn’t appeal to the raiding crowd because there’s little to no means of skill expression, content generally reuses mechanics, everything they can do is limited to 120s cycles.
Like yeah they made the game more ‘accessible’, but they also made it appeal to literally nobody lol. Casual players just do MSQ then peace out, raiders do weekly stuff once a week then peace out. It’s like the devs don’t want anyone to be happy
a skinning class profession, so i don't have to burn the down everything in site, because they didn't drop anything. giving me a new profession to level and play with .
a way to search items that drop from creatures and the creatures location, instead of google searching everything
crafting item that come from duty tell me want duty to do. instead of google searching everything
a menu option that show me what seed are needed to grow different seeds for your house garden, instead of google searching everything
if you need to web search it. they need to fix it
Last edited by lennit; 10-10-2023 at 12:44 AM.
Unfortunately Rithy is almost exactly right. the 2 minute meta was originally pitched so that "casual" players had an easier time getting into how to play their jobs optimally. The fallacy in this proposition is that casual players do not give a shit about pressing things on cooldown. They play how they want and will press their 2 minute burst skills when they feel like it.So basically, due to high end balancing, we're sort of forced into more bland job design? That seems..sucky. But if they got rid of it completely, I assume some jobs would become more important than others for high end content and those that were a bit too far out of the meta would get ignored. Makes me wonder if that sort of thing is happening already for the elite players.
This creates a huge disconnect between developers and players because the devs thinks that this is helping the community, but really it just made everything worse. Hardcore players are mad because their jobs who were good at damage output different than the 2 minute meta (paladin, ninja, dragoon) are either gutted to fit into the meta or will be changing to fit the meta. Casual players are upset because they don't care to do a 2 minute burst on cooldown, so all they see is that the jobs they play are getting more restrictive and have less variety because every job is fitting into this same mold.
The average amount of time in a burst window is roughly 15-20 seconds. We are eventually going to hit an expansion where the amount of skills added will have burst windows longer than that, gunbreaker is already there and we just got this meta.
I hope the developers see this problem sooner rather than later because I want cool skills and I don't want everyone else to have to fit into my mold just for them to have cool stuff too
I guess my main issue with this proposal is people are already saying PLD was homogenized to basically play like GNB, and it seems like this would make that worse, wouldn't it?
Besides which, even GNB has the burst window with No Mercy every min and Bloodfest every 2 mins.
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