I will be using paladin for this example because its the class I play most at top end and Even though I really like the changes they have made I do not like the 2 minute burst style of combat. Even if Paladin is a 1 minute still it doesnt feel as enjoyable to me at least to unlock your burst through pressing a button.
I feel a interesting thing to do would be to remove burst buttons like say req and fof and turn the fof into a trait that increases every 15 levels as you move towards endgame.
Like for example at lvl 15 you do 5% more dmg lvl 30 10% going up in 5% increases untill 30% at lvl 90. This would be for all classes/jobs that do dmg but with dps having a higher base start say at 10% base going to 15% at lvl 15 so they always do more dmg etc.
Now I would remove the req button that unlocks Confiteor and instead have it be built into. Like say how SAM builds to use shoha have PLD after using a divine might stack would build a holy guage like SAM or GNB That when you hit three stacks you can use confiteor which would be around 30s now of course blades and Confiteor would have to have lower potency but would happen more often. I would also like if our 1 2 3 unless get upgrade in 7.0 become the blades combo instead of it all being on confiteors button.
I also think would be a nice addition to their utility side of things is if when you hit that divine might you also got a holy defense stack like how SAGE has two stacks for their guage so one for offence one for utility and have it were Holy Sheltron uses one stack, Intervention uses one stack, and Have clemency move to ogcd but uses one stack as well. This i think would still allow you to help more often say the healers or party if its just healing or more defense needed and make the guage cap at 3 total you can save.
I believe this would make the classes feel more engaging to play and build towards bigger hits then just hitting a button and it unlocks. This would be a huge shift away from burst windows in a sense but make it be more engaging naturally they would have to change alot of jobs around. Like say Bard songs instead of increasing dmg they do other things like say increase healing while song is playing or increase move speed or gcd speed etc.
What do you all think about this type of change were instead of just pressing a button to do more dmg or unlock your burst, jobs would build towards it instead overall and have the more dmg button become a trait that increases over level range instead?