Quote Originally Posted by Amarande View Post
So, just ban all the people who don't have stellar Internet (like, e.g., all our Oceanic players that don't settle for "You might get to run one alliance raid a month with queue times" Materia)?

Again, this kind of thing, on a technical scale, happens a lot more often than you think. In other words, where you don't - on your end - yourself move into walls or the ground, but where the server nonetheless receives a movement request from the client that would place you there.

Moving quickly in rocky terrain? That vector might very well have initially pushed you into the wall, or across a bump in the ground (that's what got the people in Highmountain in WoW). Falling? Especially difficult to adjudicate, because of gravitational acceleration meaning that falling from a large height often has you moving far faster than any otherwise legitimate movement in the game (that's why even after years of such features WoW still has you stuck in DC loops if you fall in certain places).

I'm not sure if the boat situation is possible in XIV because I'm trying to remember if there's anywhere where the terrain realistically "rocks" (that's what happened with Exile's Reach, the boat does bob a fair bit and if you DC or log out on it, if the boat lurches up while you're logged out, now you're in the floor when you log back in at your current coordinates) ...

Note, "DC loops." It is annoying enough in WoW, where you must file a stuck character ticket to fix it. You willing to take a permanent ban because you fell somewhere, got DC'd, you log back in and your character is still in mid fall so the client immediately sends a through-the-floor vector accordingly?

Don't forget this likely affects casual players the most, they're the ones that do lots of overworld running around, crafting, RPing, housing (would the common housing practice of clipping through your own furnishings to get out of decoration corners/hide secret rooms trip it?), and sightseeing (remember those vistas with odd convoluted jumping you need to do to reach them?).

Latency makes it all worse, of course.



Again, the problem is that's likely to get folks on even a technical attempt (that you don't see graphically on your side) to go through the floor. Do we really want sprouts dropping dead at random to get rid of bots?
Do we really want sprouts unable to gather couerl pup whiskers for a required MSQ quest, and deducting correctly that the bot deterrent measures in this game are *pitiful*?