Quote Originally Posted by Johners View Post
Anything out of bounds should be a slam dunk for auto detecting. Start by disconnecting and if it continues, then start start issuing suspensions. Likewise they could actually implement client side anti-cheat mechanisms so these things are detected much sooner
Out of bounds DC is easy to propose and difficult to implement, even more difficult to implement without creating a whole kettle of extra problems. Blizzard started doing it with WoW, and it's taken literal years to get it into some semblance of order. Are you willing to deal with that many years of such bugs?

Areas with rough terrain become nightmares. Trip over a rock and get detected as a hack attempt and DC'd. Bit of latency during mountain climbing? Next thing you're off the mount... server altogether because it thought you were trying to phase into the mountain. Happened TOO often in Highmountain, in Legion.

A small, simple placement error on the part of the server goes from a minor annoyance to having to get a hold of customer support. Exile's Reach did it a bunch with the boat at the start, to the point where it was even thought that if you got disconnected on the boat you might have to delete your character and try again. Real issue: server placed your feet an inch below the deck, so every time you tried to reconnect it would go "nope, you're out of bounds" and re-DC you until you filed a ticket.

Some areas in Shadowlands still have the issue. Fall down the proverbial well and the momentum will result in you being seen as trying to hack below the floor, so instead of just dying from the fall like you used to ... DC loop till you file a ticket.

Which means stuck characters would likely often go from a matter of hitting Return or typing /stuck to having to file a ticket. Hope SE decides to implement an automated ticket service for stuck characters like Blizzard had to, then. Given how long it takes them to implement any changes to customer support? Not holding my breath, there.

It is unfortunate that this game seems unusually vulnerable to bots, and it's not just because of the lack of an anti cheat system (which has its own problems: most significantly, performance hits, and loss of a non-trivial amount of player revenue when the graphics modding RP players quit in droves), but also because the gameplay in this game is so deterministic that legitimate player improvement literally equates to trying to play more and more like a robot (as in almost all modes there's a definitive one, static, best way to play) - meaning the SNR between bots and repetitive clockwork player behavior is even worse. And I'm not sure of a solution other than how the game already goes (the impact of bulk gil farming being fairly minimal due to the fact that bulk gil is simply not that significant in most cases).