I'd love to see a rework removing button bloat.
I'd love to see a rework removing button bloat.
If they reworked all jobs and PvP is any indication I would be excited! Cause that was an amazing rework across the board.
100% this.For me, I think the job design team went really wrong when they decided to try and design jobs so that if you like one of them, you should like all of them. The homogenization that people have been complaining about for years stems from the people that don't play the jobs who are mad that the job isn't fun for them...and it should have stayed that way.
It's why I suggest the "4 Healers Model" for healers (where they're all different, which would include some staying as they are now) and what I said in reply to someone in the DPS forum asking for DNC to have its RNG removed (oddly, everyone agreed with the latter while people frequently disagree with the former...):
Because Jobs should be different.
This does mean that there will be Jobs that some people want to play due to liking the aesthetics, but won't like the gameplay of. But that's the nature of the beast. And that's already the case now - no one likes every Job in the game as it is now. The alternative is to make every Job identical, which doesn't please anyone (except the few people that like what they are and no one else).
People need to understand that not every Job is going to be fun for them personally. What's important is that there's at least one Job that is fun for them, and ideally several Jobs across different roles so they have options. People need to accept that not every Job is going to be fun for them, not every Job should be the same, and this would actually allow us to get away from the homogenization and have interesting Jobs again.
And the really crappy thing about it is, it easily could have not been this way. SGE's design and mechanics are screaming for it to be a Caster-like Healer, somewhat like how GNB is a Melee-like Tank.
The problem with healers isn't that WHM has a simple damage kit.
The problem with healers is that ALL FOUR HEALERS have basically the exact SAME damage kit.
EDIT:
Oh, for those who haven't already, similar topic, someone made a survey here: https://forum.square-enix.com/ffxiv/...ishlist-Survey
Feel free to drop your thoughts and stuff in there. It's sort of in the same vein as this hypothetical.
Last edited by Renathras; 10-08-2023 at 05:42 PM. Reason: Marked with EDIT
I wanna mention here tho that the mechanics of the job and it's aesthetic or job fantasy should go hand in hand. Meaning that a job like White Mage in my opinion should not have a DoT. You might like it, but I think White Mages don't care as much about tracking timers, that's more of a Scholar or Machnist thing aesthetically. White Mages could instead use more nature stuff aka organically growing resources into something larger. This is also why WAR should not be a healer in my opinion.
Eh. WAR has had that 'too angry to die' flavour since I started playing this Game. It just went from part of the gauge spender to a basicly free oGCD.I wanna mention here tho that the mechanics of the job and it's aesthetic or job fantasy should go hand in hand. Meaning that a job like White Mage in my opinion should not have a DoT. You might like it, but I think White Mages don't care as much about tracking timers, that's more of a Scholar or Machnist thing aesthetically. White Mages could instead use more nature stuff aka organically growing resources into something larger. This is also why WAR should not be a healer in my opinion.
Too angry to die is cool, but that implies that it activates when near death. That's different from healing yourself willy-nilly. Holmgang is too angry to die for example.
And healing party members should be completely out of the question.
100% agree warrior doesn't make any sense being a "tank healer" outside self sustain which is fitting for the job imo.
PLD, GNB (heck even dark knight as its magic) makes more sense to have *some* team healing and barriers, but warrior somehow is a scholar with the amount of healing and barriers it can give out.
It can actually apply barriers to the party far more comfortably than Scholar can. Outside of your 2 minute Summon Seraph, which also locks you out of certain other actions, your only way to apply barriers costs a large chunk of MP and hurts your DPS. Shake it Off costs Warrior nothing and can be used every 90 seconds.100% agree warrior doesn't make any sense being a "tank healer" outside self sustain which is fitting for the job imo.
PLD, GNB (heck even dark knight as its magic) makes more sense to have *some* team healing and barriers, but warrior somehow is a scholar with the amount of healing and barriers it can give out.
Would facepalm because i already know that every job would be like summoner after this
The only way they could 100% rework every job is if they are simplifying it to be the same as Genshin with one normal attack and one special ability button.
As it is now, as a WHM, I would like to heal and butt more rather than do more dps. Give me dps boosting and more damage mitigation abilities or tie those buffs to heals.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.