Quote Originally Posted by Scintilla View Post
A multitude of problems contribute to the situation, including: class imbalances (DRK, in particular), premade parties (coordinating attacks to maximize damage whilst hindering any attempts to stop/prevent it), player attitude (defeatism upon realising they're against a premade).

I enjoy playing with friends and would rather a different solution than just to ban all parties and make it a solo queue, but if that's what's needed to prevent premade teams (as they will no longer be able to queue together and guarantee being in the same team consistently), then I will go with it. Premades have become far too much of an issue to ignore any longer and to let them continue will only push casual / solo players further away from FLs
I still don't think this is a great solution to ban them for a more "balanced" game, since you can solve the issue in a lot better ways. When problems occur in other games with groups of players abusing the meta and make the game worse when playing against them, devs don't make it harder by removing the ability to play with your friends across the entire player base. Instead, they look at what those players are using to abuse the game and remove that instead. I think your image proves the point more of the issue being the meta just being dominated by how strong jobs like DRG/DRK/AST are rather than a pre-made. Especially since you don't need to be in a pre-made to abuse the meta, it just gets worse in that enviorment.

Quote Originally Posted by Scintilla View Post
Some random teams are excellent at coordinating their attacks but, regardless of how good they are, they still do not come remotely close to the coordination and advantage that is obtained by premades. I totally disagree with your suggestion that a random team can achieve the same or better results than a good premade. A bad one, perhaps. But not a good one.
I agree that a pre-made is overall better, especially a good one. As said before though, that's just been a common thing in multiplayer games since forever. Being able to talk to and coordinate with a competent player directly and personally has always existed. Yet, no games have gone out of there way to try and keep that from happening, and I don't understand why the opposite has to be the case in this game. . This is an Massive Multiplayer Online game, where having the ability to play with others of your choosing is important. Removing that ability would just make playing the mode worse, and might not even fix the issues with the mode since you can just queue sync and hope your on the same team.