Quote Originally Posted by Scintilla View Post
Pre-mades can be a huge issue.
Yes, these same skills are available to everyone and, naturally, you can be very lucky and get an amazing team of randoms. But this isn't particularly common. And, as much as you may try, even in the good random teams, coordination has its limits.

A well-coordinated premade can very quickly pick up battle high and easily control any frontline. In the worst cases, unless the other two random teams make a silent alliance to blindly focus down the premade, there's little hope of winning. Even this isn't remotely guaranteed as, usually, one of the two random teams will decide it's not worth the fight and will take the easy option of siding with the premade to secure second place. Now imagine them spamming it, again and again. Same pre-made, same outcome every time.

Some premades are a slight nuisance, but perfectly workable. Others are a nightmare. There is no-one who can persuade me that pre-made teams are a non issue. I can only imagine that they haven't met a nightmare one yet!
Premades aren't actually an issue. I just got out of a seal rock game that had Flames win while being over 600 points ahead of second place. Did they have a premade? Yes, probably. Were they the issue? No. What was the issue? Every time they went for a DRK pull, at least half the people on my time refused to press Guard, and they got deleted. No, they weren't throwing WAR/DNC/RPR limit break into it. Premades are not the issue. Rather, they highlight the real issue: people cannot be trusted to use their 90% damage mitigation cooldown.