Quote Originally Posted by kayll View Post
Sounds like a great start to the deathball meta where zerging groups never die.
True if applied to literally every AoE at the same rate, but if they made the fall-off proportionate to the skill then they’d still have stopping power to take out large group, just a bit less than they do now. If anything it’d make people more likely to mark and gang-up on enemies one at a time rather than using aoes. Plus, aoe effects that aren’t strictly direct damage don’t need fall-off or limitations on the amount of enemies it can affect (i.e Stun from Afflatus Purgation, DRKs / SMN draw-in, etc).

I mean, I don’t think it’s a major problem personally, but I do feel like certain jobs do too much aoe damage. I’m not even suggesting a heavy fall-off like 50%, even if it was just like 25% less for additional enemies after X amount. Scholar is a big offender with being able to Biolysis - Deployment yourself to top dps with fairly little effort. But then all that damage doesn’t actually result in many kills (usually), do it makes it seem as if Scholars doing ‘the most damage’ is true. Which, it technically is, but that’s not quite so true in practice (more damage isn’t much help if the enemy survives and runs away, they need to die).