Quote Originally Posted by Renathras View Post
One thing I think that we have to collectively realize: All the push for min-maxing is bad...

*snip*
While I agree that we've lost some job specialty and flavour because of min-maxers, I wouldn't use RDM as the example there. Especially since Displacement can still be used, and used effectively for movement when needed. Displacement has a lot of issues, especially in cramped arenas, so a RDM DPS was gimped simply because the square or circle was too small. Not exactly fair for a job to not be able to use an attack because the arena designer held a middle finger to your face.

RDM always used Corps-a-corps on cooldown with Displacement when possible, free damage is free damage. Min-maxers are fine taking extra risks when it's needed to push extra potency, and "not being in melee range when it's time" is one of those acceptable risks. The extra charge helped with letting Corps-a-corps and Displacement serve their actual functions. Engagement just brought an extra tool to minimize stupid risks. There's an argument to be had about Engagement being less DPS to encourage still using Displacement, but it's a minor part of the RDM kit as a whole, and it's not worth creating stupid risks over 20-30 potency every 35s.

Also, who in their right mind cares about RDM auto-attack damage? it's like 20 points of damage per auto, it barely registers as a point of potency, crit variance alone negates whatever "advantage" auto attack uptime brought. You may as well complain of BLM not being in melee range for staff whacks at that point. No min-maxer has ever complained of a RDM losing out on autos.

You're better looking at something like AST cards for min-maxers taking away flavour. RDM is one job that consistently improves in design as the game ages, the biggest problem people have with it are balance related. Also it's not always min-maxers doing this, a lot of it is also people not wanting to put in the effort to learn the intricacies of a job and want it to play "more like x". I'd put it more on Squares needless push to streamline as much as possible before min-maxers at this point in the games life.