Quote Originally Posted by RitsukoSonoda View Post
It's not so much the trinity system itself that is the issue and more to do with the combination of the overall game being nearly entirely stripped of everything related to RPGs in terms of design and game mechanics being paired with dumbing down player choices and decisions as well by essentially making all the job options in each role the same because actual choices beyond aesthetics is too high of a learning curve for the "accessibility" they're trying to create.

I think it has more to do with how powerful party buffs are, and the pushing towards that 2 min burst window than anything.


Back in SB, when the windows weren't perfectly aligned, was my favorite tbh. Its not really a lack of RPG elements at fault for the current issues. We had the same lacking back then. Its the way combat is structured, and the way players use jobs, which is done due to damage being the highest goal of a group. So now we have 2 min burst windows that sucked the soul out of everything combat.