Quote Originally Posted by VentVanitas View Post
as much as I would love to have a less rigid trinity system, a lot of the game would have to fundamentally change, changes so I deep that I don't realistically see SE doing to a game that's 10 years in unfortunately. not to say that they still can't learn things from games like XI of course, Eureka/Bozja exist after all.
It's not so much the trinity system itself that is the issue and more to do with the combination of the overall game being nearly entirely stripped of everything related to RPGs in terms of design and game mechanics being paired with dumbing down player choices and decisions as well by essentially making all the job options in each role the same because actual choices beyond aesthetics is too high of a learning curve for the "accessibility" they're trying to create.