Ideally in an MMO jobs all bring something unique to the table. But in this game it feels like everyone is a dps.
But I guess to answer the question, I think jobs are fun when they gave a core loop that leads to the higher ceiling of whatever (dps, support, healing, defensiveness, whatever) with a mix of secondary skills and damage dealers. That's why I like BLM because it's a loop of ice and fire with sprinkles of thunder or xenoglossy or whatever. I think some jobs should be selfishlessly about one thing and others should be hybrids.


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