This was another big contention I had with this content. They didn't even put the production behind it. At least give it the coils treatment, damn.They didnt even bother to animate any flashbacks. Its bad enough the whole thing was no actual voice lines. Like did any of you even TRY??? We just got a, "uhh welll so theyre all dead now but like one used to really like starbucks, the other was pretty good at rolling dices, and-" like COMEEE ONN.
It was just done so we can check off another thing left from ARR. Nothing wrong with it. I'm glad they are properly finishing story threads (looking at you, Bozja). Same with the 13th and the Garleans. But the god stuff really felt inconsequential. We started believing/revering the 12 and since we will never tell anyone it'll continue that way for Eorzea. Pretty much ended where we started.
Yeah I think you nailed it. It was literally just a box to check off. Nothing changes, they don't have to change any dialog to people of eorzea, or shift any of the underlying belief systems. Literally just one and done'ed the oldest mystery in the game.It was just done so we can check off another thing left from ARR. Nothing wrong with it. I'm glad they are properly finishing story threads (looking at you, Bozja). Same with the 13th and the Garleans. But the god stuff really felt inconsequential. We started believing/revering the 12 and since we will never tell anyone it'll continue that way for Eorzea. Pretty much ended where we started.
I liked it a lot, I'm just sad that like, unless your deity is Oschon, you've seen all the interactions you'll ever get with your deity. I loved all of the 12, and it's a little sad to finally meet them only to have 11 of them gone as soon as we meet them.
That said, I really like Deryk, and I'm looking forward to seeing more of him in the future.
It's okay, it did feel like the obligatory tournament/prove thyself arcs seen countless times before in certain "shows" only to find that the deities used you to unalive themselves which was a bit odd. Stormblood handled the four lords way back far better, I saw no reason why the twelve decided this route.
I'm more annoyed that the WOL just passively goes along with it for the sake of discovery, but tying the loose ends since ARR so they can move on to expand and create new lore I'm down for, which I really hope they do so with DawnTrail. Even the MSQ post Endwalker, an ascian's name had to pop up sooner or later considering how the 13th came to be the void. My worry is for 7.0 it'll be more "Oh this was started by Ascians too because why not".
I really enjoyed it although the reasons for why the Twelve wanted to fight us was severely underplayed for all the secrecy they made it out to be. Really could've just told us the truth to begin with since it wasnt such a big deal to the WoL and the Scions really.
A poster shared this alt story take on another thread that I really liked but I think the story should've been more on Oschon and his struggle to fulfilling his duty vs his own personal desires. They should've had it where Deryk revealed his true identity at the end of Aglaia alongside the other gods revealing their intentions and then the rest of the story would've wrote itself from there.
It was...okay to me. Not great or amazing. Just okay. The ending was mostly what I expected would happen from the start. It was very, very predictable.
I think it ended way too fast and way too abrupt.
Here's the 12!
Learn a bit of backstory about them and their motives!
Aaaaaand they're gone (except one)
It did nothing but literally clean the slate. No more Hydaelyn, no more Twelve.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I'm sure that last sentence made numerous people happy whom were disatisfied with Endwalker
The alliance raid storyline was the nail in the coffin for me. Just another thing to cross off the 1.0/2.0 list and remove yet another core aspect of the game's worldbuilding and story. The worst part is that it amounts to nothing, since only a handful of people witnessed their death and decide "Maybe we shouldn't tell the world about this." I would've much preferred a group of mortals taking their place or the Twelve actively revealing themselves to Eorzeans. The entire last raid reinforced the idea of: "The gods love you." only for them to get killed off via player-assisted suicide next raid.
I went into this series expecting something akin to a Greek epic, something lighthearted and serving as a palette cleanser after the despair/depression-heavy storyline of Endwalker. In the end, all I got was yet another attempt by SE to sanitize and explain away every fantasy-centric element of their game.
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