The maximum item level (ilvl) and occasional default echo inclusion have made older content, particularly the main story quest (MSQ) capstone trials, excessively easy, to the extent that it's no longer enjoyable.

It's like using the SNES Game Genie, where you're skipping entire fight phases, some dialogue, and eliminating any shadow of challenge from previously normal content (with the exception of a couple dungeons). This decline in difficulty can be tied to the power creep resulting from job adjustments and additions over the years.

It is time to take this power creep into account and re-adjust the max ilvl of old content. This adjustment would be to restore these battles to a state resembling their original difficulty when they were current (not brand new) content, effectively "syncing" them appropriately.

If this isn't an option then perhaps a min ilvl roulette would be. It would be harder than the above in terms of difficulty but it would provide a new roulette that can help restore the original feeling of that content.

What is your opinion?