I was kind of surprised how much was going on, I really really really HOPE they continue this for future content.
It wasn't too brutal I can tell the healers were thrown off a few times.
I was kind of surprised how much was going on, I really really really HOPE they continue this for future content.
It wasn't too brutal I can tell the healers were thrown off a few times.
I think I only got hit by one thing. It was extremely intuitive and definitely not the hardest normal mode I've done.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Why I said it wasn't too brutal, but it was definitely on the right track.
Bosses in general still suffer from scripted mechanics, wish it was more random.
this is why i love barbaricia, total chaos and i hope we get more
phase 3 of zeromas is exactly what we need more of, it keeps you on your toes. you get how the mecanics work, but u cant preposition or "cheat" the mecanic. you need to wake up and pay attention
i also love how intuitive the fight is. is it an awesome ex like thordin.. no.. but it has SO MUCH potential. i hope going forward we can realize it
Last edited by sindriiisgaming; 10-06-2023 at 08:36 AM.
Completely agree, that being said difficulty should never rely on lack of readability or non intuitive mechanic, this kind of design choices are cheap and lazy.
As far as i'am concerned, this kind of difficulty should be the baseline for "normal" content (meaning some dungeons/trials should be more intense), mechanics are easy to read, give you a fair amount of time to react to it yet can catch you off guard if your brain lag.
I would add that they should alternate between dance (mechanic happening in a set order) and intense chaotic randomness when it come to boss fight just to make things more exciting when you do the same content over and over and over.
Yes it was a very good normal trial, this should be the standard at least moving forward. Lots of debuffs to esuna, lots of dooms to clear, lots of incoming damage. Very engaging trial for healers, more please
After seeing what happened from Barbie to Rubicante, I'm genuinely surprised they're willing to make an MSQ trial with such bite as Abyssal Fracture. A fitting 'climax' battle to conclude an arc imho. I personally rate it 2nd only after Barbie in term of enjoyment amongst all EW Trials.
My first run was paired with a random SGE and we're all bunch of first timers! I died once to the blackhole cause I wasn't expecting the radius xD. No wipes, but I hope the trial stays preserved in its current iteration in the future.![]()
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
I disagree.
It was too much going on all at once in the last part, and too brutal. Had people dropping constantly and it was too hard to tell what was going on. Good music, though, but the fight itself was overtuned by far.
I 100% agree. As a whm this trial almost made me use more than 5 abilities.
can't say much about the difficulty, but it certainly lacked impact.
did it as healer : no wipe ; can barely remember any mech, like it had a 1hp raid and was kinda a revamp of diablos.
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