Sounds like a good idea for some of the AFv2/relic gear :P not overdone, of course though
Sounds like a good idea for some of the AFv2/relic gear :P not overdone, of course though
I wish we could toggle the blm mask off >_>"
Well that's because it's also a lamp. With fire inside.
I'm alright with glowing as long as it makes some sense and isn't loud and tacky. If you do have it, keep it subtle. Let it add to the piece instead of distracting from it. No 'EVERYONE LOOK AT ME AND HOW SHINY I AM' gear please.
Rather than "pimping" the gear that usually already looks awesome, I'd rather the art guys focus on giving us a lot more gear/weapon designs and improve character animations. i.e. Instead of just a regular cast animation with music notes, bards should actually play instruments.
Player
I like it pimpy!Rather than "pimping" the gear that usually already looks awesome, I'd rather the art guys focus on giving us a lot more gear/weapon designs and improve character animations. i.e. Instead of just a regular cast animation with music notes, bards should actually play instruments.
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Estinien has Nidhogg's eye in the story missions for DRG. When you meet him for the first time, the eye around the center of his breastplate begins to glow, signifying that your character also has the power to become Dragoon.It's not shitting over ideas..it really does look tacky seeing glowing armor, especially if it's not tastefully done. What we do know is SE is trying to work on things like Warrior's visor going down or up and WHM's hood going up or down depending on what you choose. Stuff like that they're already trying to do.
Walking around looking like a glow stick..yeah this isn't exactly the MMO for that.
Yep considering Relic were Hydra Corps armor, it was to show they were higher rank than those who just get the standard gear tailored for them (back during Crystal War, since for the most part we're getting them stuck in coffers after the fact) and Empyrean Armor were the version of armor tailored in the Abyssean timeline, which had to be made to kill enemies stronger than those that live in 'our time.'
The thing about DRG glowing is it technically wouldn't make sense from a lore standpoint, unless they completely change the storyline and final cutscene of the game that tells us we'd essentially be corrupted by Nidhogg if we're going to be start glowing.
It's pretty simple to add a small effect like that. I think it'd be pretty neat, and I like the OP's ideas.
Also, AF should be entirely upgradeable, just like relic, so they can come close to filling BIS.
It's not shitting over ideas..it really does look tacky seeing glowing armor, especially if it's not tastefully done. What we do know is SE is trying to work on things like Warrior's visor going down or up and WHM's hood going up or down depending on what you choose. Stuff like that they're already trying to do.
Walking around looking like a glow stick..yeah this isn't exactly the MMO for that.
Yep considering Relic were Hydra Corps armor, it was to show they were higher rank than those who just get the standard gear tailored for them (back during Crystal War, since for the most part we're getting them stuck in coffers after the fact) and Empyrean Armor were the version of armor tailored in the Abyssean timeline, which had to be made to kill enemies stronger than those that live in 'our time.'
The thing about DRG glowing is it technically wouldn't make sense from a lore standpoint, unless they completely change the storyline and final cutscene of the game that tells us we'd essentially be corrupted by Nidhogg if we're going to be start glowing.
nah, its still shitting on ideas.
and there are ways to do certain things without it looking tacky. nobody said you had to glow like a chem stick.
also, though af armor may not be that good, there are people out there that still consider it an achievement...regardless of how meaningless it is.
It would be great to have animated AF gear, but not "Animated" all the time, only in battle mode.
Something like
"The helmet closes down in battle mode"
Or
"Paladin armor gets thinker / Shield opens up and its size gets doubled."
If it's done tastefully, in moderation. I can see armor and weapon effects being interesting.
Some of things we currently have actually look nice, the shifting/glowing weapons, for instance. They're not horrendus, and they give a sense of uniqueness to each of them.
I for one would like the option to lift the visor on Dragoon's helms or flap up the White Mage's hood. Or go all glowy-eyed and dark faced for BLM AF. These are simple effects that mean something for the players, rather than just being tacky.
About AF gear falling out of use and fashion. They could fix that pretty easily, by allowing upgrades, or even allowing the gear to be meldable. (make breaks destroy just the meteria and severely damage the item meaning make it go from 100% to 1%, instead of breaking it.) That would solve the bulk of the issues with AF pieces.
The main issue was AF gear was initially supposed to be "on par with double melds", which I could say DRG's body is since Enhance Invigorate does essentially what a double STP materia meld would do.
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