Maybe if they have 'mechanical' parts like the weapons.
Otherwise, I prefer more practical looking armor.
Maybe if they have 'mechanical' parts like the weapons.
Otherwise, I prefer more practical looking armor.
All they need to do now is add in vanity slots which allow players to equip more than one "head piece" XD. Pirate eye patch with warrior AF head sure! Materia crown with a monocle sure! If they are able to make it where you can change the "graphic of the WAR/WHM head piece I hope they also have plans to implement a way to bring more variety to the character design since it is kind of a let down to have pirate eye patches that you can't use because they take up the head gear slot lol.
This would be awesome if they could bring it into the game.
Also, too add to it, I would love to see DRG armor be less spikey when not in active mode then *SHINK* spikes flip up when you draw your pole arm! Flippin cool!
"Knights do it two-handed"
While I don't think this is something that should apply to all AF and job specific gear, it'd be nice to see something like this.
I'd do something simpler, like the spikes in the back of the chespiece collapsing (like the S foils on an X-wing) when out of combat, but spreading to their current positions when you draw your weapon. The wing effect without actually giving it wings.Dragoon
This one is difficult. DRG is my main and I hate not wearing the helmet with the body peice, so I thought of something different. I like the cool effect when Drakes start to glow when attacked, so why not have something similar (rather more subtle though) on the DRG armour that kicks in maybe when you reach Power Surge III? Some cool looking inscriptions/markings on the armour appear?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
As long as its not tacky glowing on every piece of end game gear, some active mode effects could be cool. Aion did the whole glowing thing in active mode and it just looked stupid because every piece of high end pvp gear -had- to glow.
Things like visors and hoods would be nice. Things that actually flow with the graphics and seem to fit the artistic style of the gear, nothing forced.
I think the visors and hoods moving might actually be planned in 2.0 (the concept art shows them lowered and raised..)
As far as the other stuff, glows and such... No.
The thing is, every time you add vfx type stuff to a game you simultaneously boost the initial wow factor, and diminish the game's realism. Its a temporary gain for a long-term loss. (face it, how cool will that stuff be after seeing it 5,000 times?)
The devs should save glowing eyes, and stuff like that for cutscenes, boss mobs, or other areas where it makes the most impact.
Why are some people against glowing objects?
Even some GM equipment glow to some degree. The BLM relic staff glows too.
We even have partially glowing shields.
![]()
It's not that I'm against glowing shit, it's that when *every* piece of gear glows, it just looks retarded and tryhard.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.