More like it snapshots you when it's 3/4ths of the way finished. You've got really good odds of getting hit if you aren't already out before that point.
Suibolide go brrr.
Last edited by Absimiliard; 10-08-2023 at 04:13 AM.
The refresh rate is an extremely big problem. One of the main ones this game has. But I love this game and it means a lot to me, so I want it to be as good as it can be if some improvements were made. You can call it Copium I guess, but yeah, I'm considering leaving the game if devs change nothing for 7.0.
Exactly. Server-ticks related or not, the fact that the game got its own silly delay (that is not connection dependant) makes everything quite clunky when it comes to reaction (especially noticeably in pvp).
Last edited by Diabolika; 10-09-2023 at 01:39 AM.
Yea for pvp it's kind of wild, it just makes meele bordering on unplayable. The fact i can always be a second or two ahead of a meele if i kite him is just wild.
I totally agree. Unfortunately, the refresh rate in this game is awful and some buffs being applied waaaaay after you press the button doesn't help either. I really think we needed a rework/upgrade on this before graphics update but it is what it is.Hello there,
You know it, we all know it. Server Tick rate in this game makes the game feel inferior, look inferior because people moonwalk across Frontline maps as whitemage with wings and blast you from 10 yards even though on your screen they are inside of you.
I want, this game to be the undisputed number 1 on the market. This is never going to happen if this game doesn't feel like a AAA MMORPG. Free 2 Play games have more responsive servers and feel to it. That shouldn't be acceptable in my opinion.
Last edited by MuraBoy; 10-09-2023 at 02:32 PM. Reason: Quote was too big
I disagree. I only had the 3/4ths issue when I was on a low-spec laptop which I determined was adding an artificial 1,000 ms to my ping due to hardware bottlenecking affecting packet processing, a ping which was not displayed anywhere.
With a modern PC, even with 200 ping I can move at 9/10ths of the cast and get out of it successfully 999 out of 1000 times.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I usually only lurk, but it's astounding to see how many people replying to this thread do not even know what OP is talking about.
Please, do not participate in threads like this if you don't know the difference between Client-Server ping and Server ticks.
Seometimez i get bad server ticks, but that's because I live far away from the servers.
It's always been astounding the number of people who blame server ticks when it's mostly animations delays and ping.
Server ticks are relevant for DoTs because, well, they tick.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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