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  1. #1
    Player
    AnimaJan's Avatar
    Join Date
    Sep 2023
    Location
    I don't remember
    Posts
    24
    Character
    Anima Eros
    World
    Odin
    Main Class
    Samurai Lv 94
    The refresh rate is an extremely big problem. One of the main ones this game has. But I love this game and it means a lot to me, so I want it to be as good as it can be if some improvements were made. You can call it Copium I guess, but yeah, I'm considering leaving the game if devs change nothing for 7.0.
    (1)

  2. #2
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,415
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Distance to the servers is a speed of light thing, no matter how good your connection is, even if it's all fiber, there is the distance factor.

    I live in the middle of NA and my ping on Google Fiber is 49 ms to the NA DC. NY to LA is 63 ms latency and that is going to be as good as it gets due to speed of light. It isnt unreasonable to ask for the netcode to be optimized to be 100% playable at 100 ms latency.
    (4)

  3. #3
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hyperia View Post
    Distance to the servers is a speed of light thing, no matter how good your connection is, even if it's all fiber, there is the distance factor.

    I live in the middle of NA and my ping on Google Fiber is 49 ms to the NA DC. NY to LA is 63 ms latency and that is going to be as good as it gets due to speed of light. It isnt unreasonable to ask for the netcode to be optimized to be 100% playable at 100 ms latency.
    Personally would still want a dedicated east coast server with a net code fix. My ping is basically the same to the European server as it is to my so called home server of NA because it's either 3000 mi one way or 3000 mi the other (78 ms vs 83). This being Massachusetts on a Fiber connection, on some very rare days if the routing is screwy it's 90-110. Think in Maine you might as well be connecting to the European server (better ping?)...although I don't know anyone from Maine who plays this game so cannot confirm. If you're from Maine feel free to chime in here.

    I kind of got screwed over on the server move from Canada way back when, it used to play a lot smoother at 40 ms but now it's...less smooth and even more noticeable given spell casting has been reduced.
    (0)
    Last edited by Katish; 10-06-2023 at 11:36 AM.

  4. #4
    Player
    dasimBaa's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Katish View Post
    Personally would still want a dedicated east coast server with a net code fix. My ping is basically the same to the European server as it is to my so called home server of NA because it's either 3000 mi one way or 3000 mi the other (78 ms vs 83). This being Massachusetts on a Fiber connection, on some very rare days if the routing is screwy it's 90-110. Think in Maine you might as well be connecting to the European server (better ping?)...although I don't know anyone from Maine who plays this game so cannot confirm. If you're from Maine feel free to chime in here.

    I kind of got screwed over on the server move from Canada way back when, it used to play a lot smoother at 40 ms but now it's...less smooth and even more noticeable given spell casting has been reduced.
    Honestly, a 80 ping would be workable, if the netcode wasn't a shitshow, like there is people that got used to 100+ pings in League and play high elo there. But if on top of the 80 ping gets compounded on another 0,3 refresh rate and animation delay it becomes fairly ridiculous.
    (1)

  5. #5
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    "Meanwhile at Squeenix" : "hey guys, i just read that topic on the forum about the game not being snappy enough ... how about we announce that we will work on it for 8.0 while saying that the resources needed will ask us to increase "major" patch release schedule to 6 months between each one ? Of course it won't be back to normal schedule when everything will be done !"
    (3)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Just so people understand. This is a software choice/issue, not hardware. The hardware was updated recently.
    (1)

  7. #7
    Player
    dasimBaa's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Dhas' Noel
    World
    Shiva
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Just so people understand. This is a software choice/issue, not hardware. The hardware was updated recently.
    I mean i don't have any specific knowledge about servers and tickrate and how the game engine decides to send these infos and how these things are to change. But i don't understand if it's mainly software, and it's their own in-house software, why they wouldn't change this for the better. I mean obviously i'm aware that it likely requires more "money" or performance from the servers, but it just seems like something i wouldn't want to have in my game if i created it. And the whole gaming market has a higher standard than this so i really don't get it.

    But again, i have absolutely 0 idea how it ACTUALLY technically works. I just know the concept behind it.
    (0)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by dasimBaa View Post
    I mean i don't have any specific knowledge about servers and tickrate and how the game engine decides to send these infos and how these things are to change. But i don't understand if it's mainly software, and it's their own in-house software, why they wouldn't change this for the better. I mean obviously i'm aware that it likely requires more "money" or performance from the servers, but it just seems like something i wouldn't want to have in my game if i created it. And the whole gaming market has a higher standard than this so i really don't get it.

    But again, i have absolutely 0 idea how it ACTUALLY technically works. I just know the concept behind it.



    A lot of that is hard coded into the engine. Much if it is also dependant on ping. It can be difficult to change things like this due to how the systems all interact. It's not just processing power. A higher tick rate means more packets because the clients need to be updated more often on positioning. It's not a simple "change tick rate to 50ms." option.


    As far as I know, the game operates on a 300ms position update.





    As for aoes and getting hit by them, 99% of the time it's because the boss cast bar finished and you were still in the aoe. Cast bar is what snapshots you. Not the aoe on the ground.
    (2)
    Last edited by Valkyrie_Lenneth; 10-07-2023 at 01:07 AM.

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,424
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    As for aoes and getting hit by them, 99% of the time it's because the boss cast bar finished and you were still in the aoe. Cast bar is what snapshots you. Not the aoe on the ground.
    Indeed but if there isn't a cast bar, you can also generally rely on - if red aoe disappears, it snapshots, as well, and both these things usually align as well if there are both.

    Quote Originally Posted by Diabolika View Post
    Me using tank invuln ability right before getting hit with 5% hp left and dying anyway because of the awful server ticks
    That does happen with tank invulns such as Hallowed Ground, but again I've never seen this as some kind of "tick rate" issue but rather that there is a long animation that occurs where your player puts up a shield around them, and once that shield appears around them, the buff gets applied.

    Ability effects should just happen instantly and not necessarily be tied to the animation. I know that isn't as lore-friendly but it makes the gameplay more reliable and smoother.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Indeed but if there isn't a cast bar, you can also generally rely on - if red aoe disappears, it snapshots, as well, and both these things usually align as well if there are both.

    That does happen with tank invulns such as Hallowed Ground, but again I've never seen this as some kind of "tick rate" issue but rather that there is a long animation that occurs where your player puts up a shield around them, and once that shield appears around them, the buff gets applied.

    Ability effects should just happen instantly and not necessarily be tied to the animation. I know that isn't as lore-friendly but it makes the gameplay more reliable and smoother.



    Yep. Hallowed going on CD and the effect not finishing is a design choice, not server tick related. The effect is applied after the animation finishes. There are abilities that apply effects immediately.
    (2)

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