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  1. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by dasimBaa View Post
    I mean i don't have any specific knowledge about servers and tickrate and how the game engine decides to send these infos and how these things are to change. But i don't understand if it's mainly software, and it's their own in-house software, why they wouldn't change this for the better. I mean obviously i'm aware that it likely requires more "money" or performance from the servers, but it just seems like something i wouldn't want to have in my game if i created it. And the whole gaming market has a higher standard than this so i really don't get it.

    But again, i have absolutely 0 idea how it ACTUALLY technically works. I just know the concept behind it.



    A lot of that is hard coded into the engine. Much if it is also dependant on ping. It can be difficult to change things like this due to how the systems all interact. It's not just processing power. A higher tick rate means more packets because the clients need to be updated more often on positioning. It's not a simple "change tick rate to 50ms." option.


    As far as I know, the game operates on a 300ms position update.





    As for aoes and getting hit by them, 99% of the time it's because the boss cast bar finished and you were still in the aoe. Cast bar is what snapshots you. Not the aoe on the ground.
    (2)
    Last edited by Valkyrie_Lenneth; 10-07-2023 at 01:07 AM.