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  1. #1
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Toutatis View Post
    you are not making any sense. Not one talks about removing iLvl requirements but of having appropriate lvl requirements that take into consideration MSQ progress and not just job level. If you are lvl 90 but still in Stormblood, the highest ARs you can unlock at the HW ARs. Shouldn’t need lvl 90 gear for that.
    But adding MSQ progress is not only something they've never done, but it does bypass the ilvl requirement completely. That in essence is removing it. The game shouldn't be catering to the maxed in HW/Stb/etc. exceptions. There is already a viable solution (actually using 90 gear at 90? lmao), and those players are already locking themselves out of content that is technically available at their level.

    Edited in from your latest post:
    No, not everyone plays the MB or crafts. Some players also purchase unlocks. We’ll see more of those players with the xbox and Dawntrail release.
    I never said they are playing the MB or crafting? I said they were doing roulettes (which give gil :P). Also purchasing unlocks literally gives you gil and level equivalent gear. You have to be trolling at this point
    (2)
    Last edited by TomsYoungerBro; 10-19-2023 at 12:59 AM.

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    749
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by TomsYoungerBro View Post
    Heavy X to doubt on that one or confirmation bias. Ilvl lock would only increase your 60+ raids you are getting, not decrease.
    It can only do so much when the roulette is naturally skewed to favor CT, which remains the only required raids and the lowest levels ones.



    Then we should just remove all ilvl requirements on content then? Who cares if my scholar is only 620, let me into p9s >.<!! Ilvl locks are in the game everywhere. If you are level 90, get level 90 gear. Simple.
    This is off topic. The problem outlined is that the roulette ilvl check doesn't take into account how you get gear. A player can easily outlevel the MSQ, which tends to limit gearing options. This creates a problem where a player can lock themselves out of the roulette, which is bad design. That is what people are trying to get fixed.



    It's only necessary to run the low level ARs if you decided to Max out the game very early. If you do the story, you'll get access to free gear that will get you back into that content. Someone at 90 in HW is clearly doing roulettes, so they have to have some form of gil accumulated surely?
    This doesn't solve the problem. The ilvl system is still bad design that can lock players out of content. They shouldn't have to spend money on gear they don't need, if they even have the money. There is also no guarantee that a player knows where to get gear anyway.

    Instead of blindly trying to shoot down legitimate objections, why not at least try to see the glaring issues with the ilvl check?

    Edit: Also an overleveled player would never have to buy crafted until it tanked in price. Considering Dawntrail increases our cap to level 100, the first AR wouldn't come out until 7.1 which is well after the crafted gear has decreased in value and the new "level 100 ilvl req" is released for the roulette.
    Except this is when the crafted gear becomes upgradable and may actually rise in value, making it even harder to obtain. You're also assuming that player have nothing else to spend gil on.


    Again, there are viable solutions to getting into the content even if you overlevel way passed where you are in the story. This was a great change from the devs.
    The best solution is fixing the problem they created. Separate CT into its own roulette, or at the very least come up with a system that doesn't have a bunch of obvious flaws that are complicated to work around, as the current ilvl lock does.

    Quote Originally Posted by VerdeLuck View Post
    New Alliance raids launch on the x.1 patch at which point the crafted gear drops in price heavily. There is not going to be a level 100 requirement until there's a new Alliance raid at level 100. Even then, the free gear from being 99/100 should cover 99% of the requirement like it does with this one.
    Again upgrades will cause the price to increase not decrease, and no matter the price it's wasted money that could be spent elsewhere. There are better solutions that the one implemented and no reason why we shouldn't be asking for those instead.

    Quote Originally Posted by TomsYoungerBro View Post
    But adding MSQ progress is not only something they've never done, but it does bypass the ilvl requirement completely. That in essence is removing it. The game shouldn't be catering to the maxed in HW/Stb/etc. exceptions. There is already a viable solution (actually using 90 gear at 90? lmao), and those players are already locking themselves out of content that is technically available at their level.
    The game should work in a reasonable manner. Making excuses for poor features makes on sense. It's also nonsense to say that it's fine to ignore some subset of players just because you're not one of them. The "exceptions" (that we have no numbers for) can easily be catered to without creating additional problems, unlike what has happened with this ilvl situation.
    (2)

  3. #3
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    1,013
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by TomsYoungerBro View Post
    But adding MSQ progress is not only something they've never done, but it does bypass the ilvl requirement completely. That in essence is removing it. The game shouldn't be catering to the maxed in HW/Stb/etc. exceptions. There is already a viable solution (actually using 90 gear at 90? lmao), and those players are already locking themselves out of content that is technically available at their level.
    no, not at all. It doesn’t bypass the requirement since the players can’t unlock the content anyway and the gear would be synched down. Also, what part of iLvl paired with MSQ progress didn’t you get? As explained overleveling isn’t an exception now, definitely not on preferred worlds. There is no point in getting lvl 90 gear when one can’t even access lvl 90 content.


    I never said they are playing the MB or crafting? I said they were doing roulettes (which give gil :P). Also purchasing unlocks literally gives you gil and level equivalent gear. You have to be trolling at this point
    Atm gils to buy lvl 90 gear are not that big of an issue but it will become one. You also spend when you level up and you may want things that are better than gear that is useless other than to enter a roulette. The gil you get when buying a boost is not nearly enough to buy a new expansion crafted gear unless like now we are at the end of an expansion. Already explained that when Dawntrail comes out that gear will remain expensive for a while. 1st raid is usually released in x.1 when the first crafted gear is still quite expensive.

    Quote Originally Posted by VerdeLuck View Post
    New Alliance raids launch on the x.1 patch at which point the crafted gear drops in price heavily. There is not going to be a level 100 requirement until there's a new Alliance raid at level 100. Even then, the free gear from being 99/100 should cover 99% of the requirement like it does with this one.
    Same answer as above on the price of the crafted gear. It will still be expensive in 7.1. There will be only one set of crafted gear at that point. The free gear is useless if you can’t get to it…
    (2)
    Last edited by Toutatis; 10-19-2023 at 01:24 AM.