
Originally Posted by
ForsakenRoe
If anything, since Blizz 'borrowed' the idea of Deep Dungeons to do Torghst in SL, I would like to see SE 'borrow' Torghast to make a new Deep Dungeon. That is, your Aetherpool weapon level does not increase for this one, instead silver chests give you passive buffs that have wacky effects on your class. From 'you take 10% less damage from Physical attacks' to 'Your Blasting Zone has a 5s shorter CD' to 'Your Phlegma now applies Phlegmatic to the enemy, causing them to take damage based on how far they move', jst go completely wacky with the effects because balance does not matter in there, it's side content. Then, instead of enemies only getting stronger because more HP (kinda bland), have each 10 floors completed also assign a debuff you have to work around. 'You take 3% of your max HP in damage for each 5 yalms you move', 'Enemies now explode on death, causing both you and nearby enemies to take 20% of your respective max HP as damage', 'Enemies now enrage at low health, doubling their autoattack rate but reducing their accuracy' etc. And then because of these effects, you could have a chance for the 'upgrade chest' to instead offer you 'you don't get an upgrade this time, but can instead remove one debuff', so you can choose to either overpower the debuffs with your own buffs, or remove the really horrible ones if they're too hard to work around. Make it a real 'roguelite' instead of using Pomanders for the 4th time
The reason Torghast was a failure was not because it sucked. Far from it, it was actually really fun. The reason it failed was because Blizzard made it mandatory, by attaching the resource to make your legendary to it, and making it give half the weekly cap per run, forcing two runs a week. Left as an optional standalone thing, or better yet, allowing people to enter it at lower levels (so it could be used for alt levelling) would have seen it be much more favorably received