Artist have been used in a few games already, its also a class in lost ark, most are in gacha games or korean games
I just dont think pictomancer will be it, for all we know it could ba a range shuriken caster due to "ninjas" similar to yuffie shurikan size
Cause remember "creating a job takes alot of resources" now to make an artist work...well thats alot of design choices , cause how will it function, especially if its ranged? How would the job gauge work, how will it skills interact with itself, which when u think of it this way.....it will cost alot of resources to even get it to function as a job
Where as chemist? Canon weapon....load vials shoot vials for effects, its basically your huge gun job. Alot of people still want the old mach reload mechanic back....guess what reuse it for chemist but instead you load special ammo instead to shoot....bam sorted job mechanic....when you start to think chemist as a vial shooting maniac it actually makes sense and is really easy to design as a dps
So when "thinking" how a job should be designed....chemist is much easyier to design over an artist....cause its a character with a big ass gun....where an artist is a brush? That might throw ink? Might be melee? Might be complex to understand? Will majority of the playerbase be able to understand what it does? Will i draw pictures which attack for me? Will i make pets(which wouldnt work cause smn already got theirs butchered), will it have a weird ink gauge to monitor which you have to fill up to do what? Bigger splashes?...will it do some seal stuff with its ink??...where does its magic come from and how will it fit in the ffxiv world.....it just sounds like a headach to design from legit nothing....well except for relm as a reference but thats it
Chemist? Load shoot, blow stuff up in chemical explosions....yup everyone understands explosions