Page 9 of 21 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 207
  1. #81
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    I feel like they wanted to make an alliance raid that doesn't have the damage sponge slog issue of Nier raids or the supposed difficulty/team-dependency issue of the Ivalice raids that causes further issues like people lowering their ilvl so they get the ARR raids, making AR roulette a bummer. But I think they were too cautious in the end. AND they fixed a lot of the alliance roulette issues in 6.5 in general, so... if this was their whole design philosophy, it feels redundant by this point.

    I thought Thaliak was actually really fun though and Llymlaen surprised me (literally) when her summons persisted longer than expected and I completely stopped tracking their positions only to get toasted by them, so that was pretty cool.

    Oschon was pathetically easy though, what happened?! And the last boss has one difficult mechanic, the first/second/third form stuff because I have a hard time understanding the left/right cleaves. But the whole '' using mechanics from other bosses '' was lazy lazy LAZY. In theory, it could've been EXTREMELY cool to have two mechanics go at once, but at most some of the mechanics were edited a bit, and that's it, no combining of the mechanics at all. They weren't even that much harder, if at all harder, perhaps even easier. So...?
    (6)
    Last edited by Tehmon; 10-04-2023 at 09:19 PM.

  2. #82
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MissBananaNana View Post
    Someone on reddit called IzanaghiOkami posted this and I cannor agree more:

    "Where are the alliance mechanics? Did the devs forget that this is a raid for 24 players, there's not even something as simple as an add phase where you have to split them. And that final boss was so insanely underwhelming, "mechanics" (if you can even call them that) that a toddler could solve. I'm not asking it to be hard but I don't like being treated as a baby with keys being jingled infront of me and I'm expected to clap and praise the devs for their ingenuity and fun fight design, Euphrosyne had this problem too, the combat was so undertuned with very little unique mechanics or alliance raid responsibilities and the only thing it had going for it imo is music and aesthetics which this one has aswell. This post going to get downvoted to hell because casual players clearly enjoy these fights, but it feels bad that something I used to look forward to just doesn't apply to me anymore because the devs went overboard on dumbing these fights down, and this is like 30% of 6.5's content"

    So pls dear FF team consider making the content a bit less easy
    24 person content is casual content. It's a step between 8 mans and EX.

    If you want harder go into EX.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #83
    Player
    Mondschnee's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    92
    Character
    Eeva Lightwood
    World
    Phoenix
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Deceptus View Post
    24 person content is casual content. It's a step between 8 mans and EX.

    If you want harder go into EX.
    But that's the complaint of the initial post? Alliance Raids used to be a step between regular 8-man-content and EX content, but not anymore. In the current AR, there are no mechanics that set the content apart from regular 8-man-content since alliances don't matter at all mechanic wise, nor are the mechanics very difficult. That's (among other things) the criticism.
    And by the way, telling people to just do EX if they don't like it is very unconstructive and isn't helping.
    (14)

  4. #84
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Troxbark View Post
    Not going to happen, they are out right scared to adjust the difficulty up in anyway. They will continue to cater to a toxic casual portion of the player base which brings the quality of the entire game down.
    Honestly, queue for any sort of content, complain about the lack of difficulty, and you'll get a bunch of people agreeing with you.
    I don't think it's to appeal to casuals, as you put it, since you're using casual as a pejorative when it's actually the biggest bunch of any given playerbase and it doesn't equals "bad player".

    CBU3 is just doing lazy stuff because no one actually complains despite the playerbase seemingly agreeing, it's the bystander effect, and it affects more than just games as a service. See how many companies take a big L take and get backlash as a result, yet they do it anyways because people will consume it anyways.
    (0)

  5. #85
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Deceptus View Post
    24 person content is casual content. It's a step between 8 mans and EX.

    If you want harder go into EX.
    "Just go do EX if you want harder content"

    "Just go do Ultimate if you want harder content"

    "Just take a break until the game has more content."
    (5)

  6. #86
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Deceptus View Post
    24 person content is casual content. It's a step between 8 mans and EX.

    If you want harder go into EX.
    You're missing the point completely.

    Alliance raids should have alliance mechanics. What's the point of being a 24-man content then? Just to look "epic"?
    (12)

  7. #87
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    904
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Which leaves Eulogia. I absolutely love the concept but yet again it feels entirely underbanked. I was legit annoyed at how underwhelming the initial portion of the fight was. Thankfully, it picks up significantly once the Twelve gimmicks are brought back... only to fall short because they play it safe. Every gimmick is telegraphed long in advance to the point you'd have to be asleep to miss most of them. Worse yet, they pick really odd choices for ability callbacks. Who thought Byregot's knockback jump was a defining mechanic? On the whole, I still enjoyed the fight but more in the way I enjoy fast food. It's good... when you're in the mood but it's hardly anything special.
    Those telegraphs were so long, you'd think it was at least going to be a dual mechanic.
    (2)

  8. #88
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Remember_The_Name View Post
    From the JP interview:



    Freaking LMAO. For the third time this expansion I ask myself "Where is the promised Return to Ivalice" level of difficulty?

    And this raid is only gonna get so much easier with people learning the super predictable patterns and getting 660 gear.



    Have you heard anything about so-called "midcore" content? The one this game severely lacking?

    I feel so sorry for players who think that solving more than 1 mechanic every 30 seconds is considered Ultimate level of difficulty

    Cidolfus Orlandeau, you will be remembered. It is only gonna get worse in the future.

    Cids mechanics weren't even hard. People just don't have eyes
    (5)

  9. #89
    Player
    Cyanamists's Avatar
    Join Date
    Dec 2014
    Posts
    28
    Character
    Lyreth Nikos
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    I enjoyed myths of the realm from a story stand point, it was pretty nice and if I could change my diety without having to fantasia without having to give SE more money, I'd definitely swap over to llymlaen after Thaleia.

    The fights themselves were pretty lackluster though... first two bosses would be pretty nice if they just executed a little bit faster or maybe even double-upped their casts to do back to back mechanics but it never got to that point. I died a few times but only because I was just too busy not caring about the damage output and eventually killed myself to stacks. 3rd and 4th bosses were just outright boring, with the last boss being the most mid one out of all of them.

    I gave yoship a bit of copium when he said it was harder than the previous... and whew, so far off. I should know better by now.

    "Go do an ultimate if 24 man was too easy!!!"
    (1)

  10. #90
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,395
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Mechanic-wise this AR Set is LACKING. Alliance Raids are supposed to have Alliance-based interactions, whether it be individual party or Raid Wide.

    Aglaia: The only Alliance Interaction is the Balance Mechanic(Raid Wide) and the Add Phase(Individual Party). Good raid, but would have liked more of Nald’Thal.

    Euphrosyne: Halone is the only boss with any semblance given her spear phase when charging her ultimate. Althyk and Nymeia was interesting mechanic-wise as you had two sets of mechanics and a hard enrage - something we really liked. Having hard enrages on Alliance Raid bosses(that are really lenient) keeps people from being lazy.

    Thaleia: Bad. Aesthetics are there, but it seems to be form over function. I was expecting more out of Althyk because they literally brought the “turn the stage 90 degrees” meme back. But that was it. Disappointing. Llymlaen was an issue. No Alliance Interaction. Then we get to Oschon: Once again, NO ALLIANCE INTERACTION. Eulogia? We won’t even talk about it because there is nothing to be had for that final fight.

    Overall you’d think this is just a 24-man dungeon, not an AR. The main thing that made AR really good was the interpersonal interactions between the raid, between different alliances. If you don’t have that, that’s not an Alliance Raid at all: That’s a 24-man dungeon.
    (8)

Page 9 of 21 FirstFirst ... 7 8 9 10 11 19 ... LastLast