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  1. #1
    Player
    MissBananaNana's Avatar
    Join Date
    Apr 2017
    Posts
    4
    Character
    Lillith Light
    World
    Phoenix
    Main Class
    Rogue Lv 90

    The new 24 man alliance raids are a disappointment (mechanic wise)

    Someone on reddit called IzanaghiOkami posted this and I cannor agree more:

    "Where are the alliance mechanics? Did the devs forget that this is a raid for 24 players, there's not even something as simple as an add phase where you have to split them. And that final boss was so insanely underwhelming, "mechanics" (if you can even call them that) that a toddler could solve. I'm not asking it to be hard but I don't like being treated as a baby with keys being jingled infront of me and I'm expected to clap and praise the devs for their ingenuity and fun fight design, Euphrosyne had this problem too, the combat was so undertuned with very little unique mechanics or alliance raid responsibilities and the only thing it had going for it imo is music and aesthetics which this one has aswell. This post going to get downvoted to hell because casual players clearly enjoy these fights, but it feels bad that something I used to look forward to just doesn't apply to me anymore because the devs went overboard on dumbing these fights down, and this is like 30% of 6.5's content"

    So pls dear FF team consider making the content a bit less easy
    (61)

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Yeah, unfortunately this session have been a bit too much on the easier side.

    Like only time the other tanks had any use was the 3 adds before the last boss, and that was hardly even needed.
    (11)

  3. #3
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    If you want harder content go play ultimate or unsub thats what the director said and the community agreed.
    (32)

  4. #4
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnnRam View Post
    If you want harder content go play ultimate or unsub thats what the director said and the community agreed.
    Bad take, mate. The most I expect from 24man raids in terms of difficulty is Ivalice (not super hard, but also not snoozefest easy). EW 24man raids have just been glorified Light Party dungeons where every boss spends most of their time "teaching us" one mechanic at a time, rather than just... throwing us into the deep end.

    Also not a single Ozma/Thunder God/Superior Flight Unit fight. What's up with that? Also every boss I feel does not have enough HP. Like it seems they set the boss HP to be AT the minimum ilevel, making it so that anyone who farmed the 6.4 raids, or always stayed up to date on their tome gear would be way to powerful for them.
    (9)
    Last edited by Nestama; 10-04-2023 at 02:59 AM.

  5. #5
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nestama View Post
    Bad take, mate. The most I expect from 24man raids in terms of difficulty is Ivalice (not super hard, but also not snoozefest easy). EW 24man raids have just been glorified Light Party dungeons where every boss spends most of their time "teaching us" one mechanic at a time, rather than just... throwing us into the deep end.

    Also not a single Ozma/Thunder God/Superior Flight Unit fight. What's up with that? Also every boss I feel does not have enough HP. Like it seems they set the boss HP to be AT the minimum ilevel, making it so that anyone who farmed the 6.4 raids, or always stayed up to date on their tome gear would be way to powerful for them.
    Nobody enjoys wipping 10 times in the same boss on a 24 man raid , those in fact are for story - lore content. It's suppose to be easy and move on.
    (6)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnnRam View Post
    Nobody enjoys wipping 10 times in the same boss on a 24 man raid , those in fact are for story - lore content. It's suppose to be easy and move on.
    Sure, but I'd still take Ivalice over what we have now where the bosses spend more time teaching us what a knockback looks like and how to deal with left/right/in/out mechanics before anything remotely interesting happens. Like they're spending 3-5 minutes teaching us things we already learned in the level 81-90 dungeons (and Trials). They didn't need to wait until Thaliak does his Tsunami a second time to throw in the balls. He could have done that first thing in the fight. Same with Left/Right (btw we're taught this twice in the same raid) attack. He could do his Zodiark spinning board + Left/Right first thing, rather than later.

    There are good ideas in the raids (except Althyk and Nymeia. That fight needs to be remade overall and Althyk suspended for lethargic play), but they're hidden behind tutorial mechanics and since we can't skip them and already outgear the bosses, we rarely, if ever, get to see them. Final boss is also disappointing since they don't really mix 2-3 mechanics together. It would have been nice to see Triangle AoE's appear during the Blue/Yellow flower mechanic, as well as Menphina's Halo/Ice Triangle AoE during the Fan Dance (making it so the players pay attention to which side is actually safe). Also more party mechanics would have been nice, too.

    Quote Originally Posted by Remember_The_Name View Post
    I feel so sorry for players who think that solving more than 1 mechanic every 30 seconds is considered Ultimate level of difficulty

    Cidolfus Orlandeau, you will be remembered. It is only gonna get worse in the future.
    Funny thing about this is that Thunder God Cid also does one mechanic at a time (seemingly every 30 seconds maybe?). However they're quick and most of them require party coordination. He also teaches us his mechanics one at a time, but most of them are new and more complex (usually things that can't work in dungeons/trials due to not enough players), as well as punishing if done incorrectly.
    (8)
    Last edited by Nestama; 10-04-2023 at 12:38 PM.

  7. 10-04-2023 02:56 AM

  8. #8
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by AnnRam View Post
    If you want harder content go play ultimate or unsub thats what the director said and the community agreed.
    Can't tell if this is sarcasm or not, but it's sadly accurate.

    Go back to Yoshi's comments on the current relics. It's clear they want to see content clear rates go up, and they're willing to do that by any means.

    While it's true they stated that they had a newer team working on the EndWalker raids, they also mentioned a higher difficult for this release. That didn't happen, and it's clear that they had no intention of making it happen.

    The sad part is that the community will be thrilled by it. They'll see this as SE being widely accepting of everyone, when the reality is SE just wants to increase the number of completions in order to make it seem like they're producing good content.
    (7)
    Last edited by NekoMataMata; 10-04-2023 at 05:26 AM.

  9. #9
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Can't tell if this is sarcasm or not, but it's sadly accurate.

    Go back to Yoshi's comments on the current relics. It's clear they want to see content clear rates go up, and they're willing to do that by any means.

    While it's true they stated that they had a newer team working on the EndWalker raids, they also mentioned a higher difficult for this release. That didn't happen, and it's clear that they had no intention of making it happen.

    The sad part is that the community will be thrilled by it. They'll see this as SE being widely accepting of everyone, when the reality is SE just wants to increase the number of completions in order to make it seem like they're producing good content.
    They are producing good content regardless if it is your opinion or not. If you are unhappy go play something else or go outside.
    (4)

  10. #10
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Criticism is a good thing, though. Without it, we'd probably still be dealing with ARR's weird 3 second tick latency thing that wasn't fixed until 2.1.

    or heck, FFXIV would still be with 1.0 gameplay
    (4)

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