MSQ:
This was fine as a Werlyt-tier sidestory simply written for the purposes of rolling out a few new Extremes. I'm fine with it if they do a more focused Void story at a later point, but they going to need to make a lot of the 'optional' content mandatory to do it justice. I like the work that they did with optional references, but it places a lot of limits on the writing.

This story relies too much on homage to make it work, which was an issue with the Omega raid series as well. A good homage doesn't need to be a direct re-enactment. It's more interesting when you introduce a concept and take it in a different direction.

Zero's decision to absorb the light on the first was a good example of that. There's no point keeping it as a last minute 'surprise', as people can instantly identify the Cecil reference from the patch trailer itself. But the idea of having a 'part-sineater'/'part-voidsent' is a really interesting idea, that could have been explored somewhat had we simply gone to the First a few patches ago. It feels like a lot of these 'final acts' have been a bit rushed on plot revelations on account of being too stingy with secrets.

I wonder if the original Golbez was Azem's shard on the Thirteenth, as per the description of Igeyorhm's interaction with him. It's slightly different from the EE's explanation of events in that the death of the Watcher triggers the Flood of Darkness, but parallels Ardbert's actions on the First. Interesting that having a Flood without a Calamity produces a Void.

Musically, it was fine, although I have to say that I liked the original better. It just makes for an easier listen when doing the Ex. The best FFXIV renditions of final boss tracks have been Neo-Exdeath and Ultimecia's themes, simply because they don't go overboard with trying to add new flair.


Myths:
I enjoyed the Myths quests overall, and the fights were fairly interesting. Again, what was particularly nice were the character specific references, such as your interaction with your patron. I'm curious to know if Byregot's comment on crafting is tied to unlocks or a specific level.

I'm still not entirely sure how much the Twelve actually remember about their past. The tie-in to their past lives at the end was nice, but it felt rushed. I felt that it would have been nicer to hear their stories from each of them directly, rather than narrated by Deryk. Especially since some of them do make comments which seem to recognize you from your past life.

Also, I'm wondering when Dalamutt makes his appearance as a mount.