"Blah, Blah, Summoner, Blah, Blah, Mobility, Blah Blah, Rez Tax"
Yeah I get it, everyone in this forum is probably tired of Red Mages complaining about how they are balanced compared to other jobs (specifically Summoner), but the recent potency changes and explanation from the developers feels more insulting.
For the uninitiated, the explanation the devs gave for the small potency changes to RDM for 6.5 was "Red mage is a DPS job that can also support the party by way of Dualcast in conjunction with actions such as Verraise and Magick Barrier. Bearing this in mind, we still believe there is room to increase their damage output, and so we've raised the potency of a number of their attacks."
This has now completely confirmed the community speculation as to why Summoner deals more damage than Red Mage despite being as mobile as a physr and just flat out easier to pilot.
How is it fair to Red Mage players get told they are the prog mage, or that they are the "save the entire party with rezzes" mage when every mechanic in the current raid tier is a body check?
Even if you got lucky and was able to rez someone in a spot that didn't have a body check, people don't even factor in the personal tax on the RDM. 2400 mana is an absurdly high amount of mana to pay when we are capped at 10000. If you rez 2 or 3 people, you are just fucked on mana for the rest of the fight. I never hear anyone talk about this, Red mage is the only caster where mana is just a struggle for an entire fight since lucid dream is our only way of getting mana back. Black mage has ice phase and Summoner's spells have so little mana requirement that you barely have to pay attention to lucid dream to be fine. Im not even factoring in the dps loss.
Red Mage used to be an amazingly designed job with great synergy between its spells. Why does embolden only boost our magic damage but boosts your party member's total damage? Fleche and contre sixte are both physical so they get no benefit from trying to be tactical and drift it properly into the burst window. Why does sprint or popping ethers or pots use up a dualcast? Why do people say that Red Mage is designed around casual content when no one who exclusively plays casual content would be playing well enough to break the balance of the game anyways?
And I swear, if I find out the devs tax RDM's for Ver Cure imma...Idk shit in a bush or something who cares it's a video game
TLDR: Change Ver Raise to a charge system with a hefty cooldown and no mana requirement or just take it away and give everyone phoenix downs