While I wouldn't hate this, I'd honestly much rather just squish ability acquisition levels down so that early levels acquire skills very quickly, even if that means they're increasingly far more spread out over later levels.

I do not care if that makes later expansions feel like they lack skill "progression"; that's largely just a euphemism for taking overly long to give a complete and compelling kit. Given how much has been historically been stripped from the 1-60 kits just to pad out that 70+ "progression", it seems the only way the devs are willing to provide that is by proportionately emptying out earlier levels, which just means having an incomplete and/or unsatisfying kit until far too late into the game.

Let all the class skills available by 50 be available by 30 instead, introduced at roughly a linearly increased rate. Let 50 have most of the tools of 60, etc., with each expansion offering increasingly "less" (outside of basic upgrades) only in the sense that those additions are given and our kits thereby made complete that much earlier.


If we wanted to actually accomplish more than just reducing the gameplay loss from syncing down, I'd be all for an AP system, but --compared to just accelerating skill acquisitions-- it seems an unnecessarily convoluted solution that also avoids the low-hanging fruit of improving the new player experience.