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  1. #11
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I find the tomestone farming system to be completely outdated for acquiring gear for different roles,
    and it's entirely contradictory to their current perception of farming. Tomestone farming has been the same for the past 10 years.

    I wish they would allow us to farm a piece of tomestone/savage gear just once and have it sync across all roles in terms of stats and appearance.

    This would also free up a lot of space in the armory chest.
    (1)

  2. #12
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I wish the avenue of acquiring high level gear was spread across the multitude of content that we already have. Why does everything be tied to just Savage Raids?
    (0)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I wish the avenue of acquiring high level gear was spread across the multitude of content that we already have. Why does everything be tied to just Savage Raids?
    I'm a bit conflicted on this point. Item level only amounts to two things:
    1. a multi-purpose progression mechanic (though that's noticeable only really during endgame catch-up, and is hurt by seasonal tomestones, which cause you to skip whole chapters outside of the mandatory single clear each of raids and MSQ fights), and
    2. a means of unnecessarily nerfing content over time (which is basically all that anyone keeping up with gear notices), since all content is tuned around its minimum item level and anything above that just increasingly trivializes it.
    As such, I don't really see a need for higher item levels to be given outside Savage, since it would just mean that making Savage easier for oneself... doesn't even require having made the slightest progress through Savage, but given that weekly tomes already do that, I can't say I'd hate it, either.

    The main issue would be community-related. Would PFs, which have more than rarely tended to scale their item level requirements to the maximum acquirable from maxing out weekly tomes and spending them all on a single job, really not oblige others to farm these new sources, too, regardless of the actual need?

    If we were to do that, I'd want either for there to be a shared ceiling on increase per week to maximum item level per job, as is currently felt through the weekly caps and lockouts (even if we could share that gear acquired across all jobs), or I'd want to greatly improve the reliability and integration of systems like SSS, so that we can better forgo any reason to inflate ilvl requirements far beyond the throughput skilled players produce just to make up for the chance of bad ones.
    (0)

  4. #14
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why would it be "completely antithetical" to a slow-drip / time-gated model. That part hasn't changed. It simply allows for missed weekly caps to be caught up and reduces the punishment of multi-jobbing. To take advantage of either, players would have to play more, not less.

    It has zero impact whatsoever on the speed at which one can hit BiS on their main.
    I'd counter by saying if you miss your weekly caps, that's on you for not doing it regardless if you had the time or not. Your penalty is losing out on them. Why should the devs be that generous and allow people to catch up? It just means they might feel that you have to stay subbed longer to make up for it.

    Also while it's listed as a "feature", multi-jobbing is something that the player decides to do on their own. Intended play is while you can dabble in other things you should initially play with one "main". Hence while tomestone gear is higher ilvl, you can still easily participate in content with the crafted gear that comes out.
    (1)

  5. #15
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by remiff View Post
    I find the tomestone farming system to be completely outdated for acquiring gear for different roles,
    and it's entirely contradictory to their current perception of farming. Tomestone farming has been the same for the past 10 years.

    I wish they would allow us to farm a piece of tomestone/savage gear just once and have it sync across all roles in terms of stats and appearance.

    This would also free up a lot of space in the armory chest.
    Everything about the game is outdated except for the story because is it 10 years old and they haven't sufficiently modified the game to categorize it as modern. It even looks outdated and I am not sure the graphics updated sufficiently addresses that either.
    (0)

  6. 10-01-2023 05:55 AM

  7. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Also while it's listed as a "feature", multi-jobbing is something that the player decides to do on their own. Intended play is while you can dabble in other things you should initially play with one "main".
    You realizes that reduces the time worth playing, and therefore increases the likelihood of players unsubbing if problems arise with the main they've been, in effect, locked into for that tier, or after completing their BiS on that main? Compare that to having the ability, given the time and willingness, to actually multi-job competitively.

    Compare that, moreover, to crafted gear, the sole time investment of which is... walking to the market board, all to render a tier. Rather than making catch-up through one's efforts available or easier... it just removes any such effort from the equation entirely. All to prop up that a game which, as a selling point, allows for all jobs/classes on one character actually makes players that much less able to maintain multiple jobs/classes.
    (0)

  8. #17
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    I am an amateur game developer (my day job is at Burger King but I am hoping to get a job in the industry soon) and it's pretty clear to me that CBU3 are lazy idiots. Why aren't they catering to what the majority of people actually want? Not the fake raiders, the ERP addicts, the booba modders, or any of the other people who don't represent REAL XIV players.

    I have been posting on he official forums for several months now about how the game is terrible and the developers for some reason refuse to listen to any of my complaints, and what's worse is a lot of people I interact with in game seem to be enjoying this dead game. Are they stupid? Is so obvious that this game isn't good, and that people should be listening to my opinion (which is objectively correct and supported by a HUGE community of people who are real like my Canadian gf).

    I'm still going to play this game 35 hours or more every single week, but it's really important that you know that
    A. I am basically a game developer
    B. CBU3 are stupid and out of touch, and they need to hire FANS
    C. The game is dead and I will stop playing it for sure when another MMORPG comes out, which should be soon because any idiot can make one of these

    Also, the two minute meta is bad, give me likes on my post.
    (1)

  9. #18
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You realizes that reduces the time worth playing, and therefore increases the likelihood of players unsubbing if problems arise with the main they've been, in effect, locked into for that tier, or after completing their BiS on that main? Compare that to having the ability, given the time and willingness, to actually multi-job competitively.

    Compare that, moreover, to crafted gear, the sole time investment of which is... walking to the market board, all to render a tier. Rather than making catch-up through one's efforts available or easier... it just removes any such effort from the equation entirely. All to prop up that a game which, as a selling point, allows for all jobs/classes on one character actually makes players that much less able to maintain multiple jobs/classes.
    The amount of people I actively know that actually say that they want to multi-job play AND can do it competitively is very small. The ones that complain that they can't do it via crafted gear means they're not skilled enough to play at that kind of level of gameplay. And if they made the "mistake" of wanting to switch mains, well that's just a matter of circumstance, and well... shitty bits to them. That was their choice, intended or not.

    Give people the means to gear faster and they will leave faster. They will NOT stick around to multi job competitively.
    (1)
    Last edited by DrWho2010; 10-01-2023 at 07:14 AM.

  10. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Give people the means to gear faster and they will leave faster. They will NOT stick around to multi job competitively.
    Again, though, literally none of what I suggested accelerates BiS on your main. It solely allows you to grind your other jobs up to the ilvl of your main, rather than forcing only one gear class to be competitive per tier.

    If, as you say, no one is currently sticking around to multi-job competitively, then what I've suggested has in no way let them gear faster or given them reason to leave earlier.
    (0)

  11. #20
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    The Tomestone Gearing needs to up accelerated, it needs be at least x3 times faster.

    As to allow players to have at least 3 Jobs as "Main Job" giving to many a proper sense of character progression, developing and also facilitating a lot of the transition into higher end difficulty.
    Most statics break when people needs to start changing roles, cause for many is just unrealistic to gear more than one character at this rate.

    Besides it would make the armoire chest shine brighter, the whole idea of the game is the fact you can "change classes". This gearing rate for tomestones works right now in the opposite direction of such a key component and system of the game.
    (2)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

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