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  1. #1
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Also while it's listed as a "feature", multi-jobbing is something that the player decides to do on their own. Intended play is while you can dabble in other things you should initially play with one "main".
    You realizes that reduces the time worth playing, and therefore increases the likelihood of players unsubbing if problems arise with the main they've been, in effect, locked into for that tier, or after completing their BiS on that main? Compare that to having the ability, given the time and willingness, to actually multi-job competitively.

    Compare that, moreover, to crafted gear, the sole time investment of which is... walking to the market board, all to render a tier. Rather than making catch-up through one's efforts available or easier... it just removes any such effort from the equation entirely. All to prop up that a game which, as a selling point, allows for all jobs/classes on one character actually makes players that much less able to maintain multiple jobs/classes.
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  2. #2
    Player DrWho2010's Avatar
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    Aug 2013
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    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You realizes that reduces the time worth playing, and therefore increases the likelihood of players unsubbing if problems arise with the main they've been, in effect, locked into for that tier, or after completing their BiS on that main? Compare that to having the ability, given the time and willingness, to actually multi-job competitively.

    Compare that, moreover, to crafted gear, the sole time investment of which is... walking to the market board, all to render a tier. Rather than making catch-up through one's efforts available or easier... it just removes any such effort from the equation entirely. All to prop up that a game which, as a selling point, allows for all jobs/classes on one character actually makes players that much less able to maintain multiple jobs/classes.
    The amount of people I actively know that actually say that they want to multi-job play AND can do it competitively is very small. The ones that complain that they can't do it via crafted gear means they're not skilled enough to play at that kind of level of gameplay. And if they made the "mistake" of wanting to switch mains, well that's just a matter of circumstance, and well... shitty bits to them. That was their choice, intended or not.

    Give people the means to gear faster and they will leave faster. They will NOT stick around to multi job competitively.
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    Last edited by DrWho2010; 10-01-2023 at 07:14 AM.

  3. #3
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Give people the means to gear faster and they will leave faster. They will NOT stick around to multi job competitively.
    Again, though, literally none of what I suggested accelerates BiS on your main. It solely allows you to grind your other jobs up to the ilvl of your main, rather than forcing only one gear class to be competitive per tier.

    If, as you say, no one is currently sticking around to multi-job competitively, then what I've suggested has in no way let them gear faster or given them reason to leave earlier.
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  4. #4
    Player DrWho2010's Avatar
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    Hyperion
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    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Again, though, literally none of what I suggested accelerates BiS on your main. It solely allows you to grind your other jobs up to the ilvl of your main, rather than forcing only one gear class to be competitive per tier.

    If, as you say, no one is currently sticking around to multi-job competitively, then what I've suggested has in no way let them gear faster or given them reason to leave earlier.
    then there's no reason for the devs to implement a way to let people gear other jobs faster.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
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    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    then there's no reason for the devs to implement a way to let people gear other jobs faster.
    By your own claim, at present, the season's progression effectively ends once a player gets their "main" their BiS set.

    The rate by which one reaches that first BiS set is unchanged in my suggestion. There is simply means enough to grind out BiS also for other jobs, such that players are not forced to have only one competitive gear class for the whole relevant portion of a tier regardless of their time and willingness to gear up other jobs. There is thereby more available to be done, and more vantage points from which to play the content that would tend to expect competitive item levels.

    None of that reduces the time players would stick around. Quite the opposite. Nor is it some huge undertaking to simply add another means of purchase.
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  6. #6
    Player DrWho2010's Avatar
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    Hyperion
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    Quote Originally Posted by Shurrikhan View Post
    By your own claim, at present, the season's progression effectively ends once a player gets their "main" their BiS set.
    Pretty much yes. Again, the amount of people that want to multi job compete after their main is BiS is very small. If they want to BiS other jobs, then they just have to continue playing weekly or wait until the savage tier is unlocked and then they barse all they want later.

    Quote Originally Posted by Shurrikhan View Post
    The rate by which one reaches that first BiS set is unchanged in my suggestion. There is simply means enough to grind out BiS also for other jobs, such that players are not forced to have only one competitive gear class for the whole relevant portion of a tier regardless of their time and willingness to gear up other jobs. There is thereby more available to be done, and more vantage points from which to play the content that would tend to expect competitive item levels.

    None of that reduces the time players would stick around. Quite the opposite. Nor is it some huge undertaking to simply add another means of purchase.
    It may not a huge undertaking to add, but it's one that is unnecessary to add, nor is it something that is highly sought after. Therefore it is something that resources do not need to be diverted towards. The data the devs have available probably backs up this argument, otherwise this would already be part of the game.
    (0)
    Last edited by DrWho2010; 10-01-2023 at 11:15 AM.

  7. #7
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    ...
    And, again, why is preventing players from spending as much time as they'd like on multi-gearing a bad thing? Why do we need to arbitrarily preclude players from rewards for playing the game, especially when that added time spent gives them no competitive advantage over single-jobbers anyways -- only an increase to their enjoyment and things available for them to do?

    nor is it something that is highly sought after.... otherwise this would already be part of the game.
    What even qualifies as "highly sought after" to you? You made similar comments in the past about suggestions for UI features that have since been added. Were they likewise a waste of development time simply because they weren't, at that period, already in the game?
    (0)