Quote Originally Posted by Rithy255 View Post
I believe whats most important that needs changing is the job design from shb to EW.
It should be "ideally" reverted to Shb in the sense that jobs shouldn't just only be about bursting in 120 windows, Healers and tanks both also need a lot to look at. I don't want another case of going back to old design so they shouldn't lean fully into how SHB felt, but they shouldn't hopefully double down on EW design either.

They also need to either separate old content at this point and allow people to start at 90 in DT, no one wants to go through ARR constantly.

But I do agree that theirs a lot of other issues and improvements i want to see mostly way more midcore content, I just feel like the Job design has gone down so much in recent times that improving that firstly would actually help my enjoyment of the game, I really dont feel motivated to play outside of running content with friends or doing casual activities.

I'm not too well versed in the number crunching and fun factor of the jobs, I know some people here have provided well thought out debates on it in the forums.

I have noticed though my damage numbers are at my highest whenever a boss battle starts, but then it peters out for the rest of the battle.