I think it really depends on the person.
The point was that the PLD rework hasn't been universally considered bad, and a lot of people like it. I like it much better than the prior rotation, which had multiple cursed openers and a lot of jank, not to mention felt terrible in syncing content because your muscle memory (Royal comes after Swords) would actively work against you since Goring was supposed to instead. The new one feels like it uses more of PLD's kit, too, has a more intuitive flow, and feels more flexible.
I do know some people liked the old one, but having played PLD since ARR, I like this one better. PLD was my only Tank until ShB, where I picked up GNB as well and played both, and in EW, I also added WAR to my stable, but PLD is the one I keep coming back to. So I'm not a "new to PLD" person. I honestly never liked Goring as a DoT, personally. I hate DoTs. I tolerate them if they do something meaningful with a kit, like generate resources or something, but Goring never did. It was sort of the "left swing" of the right/left metronome that was Royal/Goring ever since they got rid of Halone (though to be fair, that wasn't often needed even when Agro was a thing other than on the pull or if a BLM/SAM got a string of crits). But we have Atonement for "the other half" combo, and it's honestly more flexible with HS being usable anywhere around it and you being able to push Atonements to straddle the 1-2-3.
But yeah, point was that not all the reworks have been bad. And, again, the most panned one on the forums, SMN, also seems to be highly praised by the community as a whole. So I don't even think it's right to call that one a flop, either.
WHM, as part of the ShB healer changes, was also ragged on (and still is), but was a vast improvement over SB's WHM, which was the worst iteration of the Job in the game's history (also been playing it since ARR). So the forums don't always get it right which reworks they rag on.
I think it's better to say that reworks have been mixed in both result and in controversy. That's probably fair. But the "1 for 7" stuff is inaccurate.
AST's rework(s) (since there have been SEVERAL) were pretty much all stages of getting worse. SCH's was mixed, since it was worse for people that liked a more varied DPS game, but it also fixed a lot of the bugs with things like pet AI and responsiveness, and Expedience has been universally lauded. MNK's has been praised. NIN's was neutral-to-good after the patch (5.1, was it?) that got it set right. MCH gets ragged on by some people, but others love it and it improved on some of the unfun jank in the original (a procing main combo was always...odd). BRD's "bowmage" rework was pretty disliked, though its reworks since have been disliked, too (I still think the ARR version where songs were situational and toggles was better...). WHM's rework was an overall improvement no matter how much some people pine for Aero 3 (Aero 1 was already removed in SB, not ShB, so the "many DoTs of all different durations" was never really a thing for WHM anyway). WAR's rework was hated by a lot of vets but seems to be generally liked now by a lot of folks. SMN's rework is constantly decried by online forums but generally well received by the playerbase. SAM's mini-rework by removing Kaiten seems to be pretty widely disliked. PLD's rework seems to be neutral-to-good as well.
So out of 11, there's 3 Jobs there just hated (AST, BRD, and SAM), and the rest are somewhere between neutral and good. And that's not counting "not really reworks/major changes, but still significant" like BLM getting Triplecast to really help with its old mobility problems; things that don't make a Job totally different but still significant in the feel and enjoyability of play.
So I'd say they're closer to 8 of 11, which is a pretty decent win/loss rate.
Again, controversial and mixed, but only 3 Jobs seem to be total losses.
Though I'll note two in particular, BRD and AST, just seem to be born under unlucky stars or something (yes, ironic for AST) in that they've had several reworks, and all of them not so good.