The higher raids also give nice glamours and I'm still trying to get quite a few of them. For CT I got all of it ages ago.
You're thinking about the concept from the point of using the Void Ark in the exact same way as Mhach did. Why summon them to the source...when we have a massive void gate on the moon that takes us DIRECTLY to the problem? We also have several mages with varying levels of mastery over multiple forms of magic and higher understanding of some magics that Mhach hadn't even thought of. We also have magitek and the entirety of Sharlayan and Radz brightest minds on speed dial. As well as the Iron Works. Yes, the original incarnation of the Void Ark would likely fail. But a REVISED or REMODELED Void Ark, well...that's just theory at this point. But, the entire point of what I was saying in that part of my post is that it irks me that Shadows of Mhach was not referred to once during an arc dealing with Voidsent and the 13th. From the Void Ark to the Nullstone (Which to my knowledge, Cait Sith still has.) there were things that could've been referenced or nodded to through the story...but we just sorta...didn't. Which is ultimately a shame. But what's done is done.So, what could we actually do with a massive voidsent prison that works by requiring us to perform dangerous and forbidden summoning rites to deliberately drag a powerful voidsent into the Source, give it a physical form to use and then attempt to imprison it?
Doubly so if you're thinking about using it on Zeromus, where the whole point is getting Azdaja out of it, not sealing the whole thing away.
One thing quite clear from the Void Ark storyline is that the ship was an unsuccessful prison. The voidsent got out and nearly wreaked havoc. We might be able to subdue it, but it would still be a matter of dropping a ticking time bomb in the Source.
That rarely works out well in practice. Players tired of being forced into content they don't enjoy quit the game, and then the game really would be dying.
What they need to do is stop gating content behind other non-MSQ content. If you have a story created for a piece of side content that you decide you want to expand on, expand the side content. Were you happy that anyone who wanted the relic weapons for Endwalker had to complete all the Hildibrand quests first? Was that really in the best interests of the game? I enjoy Hildibrand so I was already up to date but I think it was the wrong choice considering how many players don't enjoy it and were unhappy they needed to complete it.
You're going way beyond what we were ever shown the Void Ark was capable of or designed to achieve. That's not neglecting to bring up an existing plot point, but inventing an entirely new and speculatory one.
And again, simply imprisoning Zeromus is no use, because then Azdaja is imprisoned along with it.
Also again, the Void Ark is an imperfect seal that has already failed once, or been broken into by other voidsent seeking to devour those inside. Who's going to spend the rest of eternity making sure the sealed evil in a can doesn't get unsealed again the moment you turn your back?
Yes, this will probably stop players from being able to queue in the roulette if they don't have access to gear that's appropriate for their level. They will have to choose between 1) buying gear with gil, 2) focusing on MSQ instead, 3) doing dungeons for their tomestones or 4) queuing into 1-5 specific raids instead of using the roulette. This doesn't prevent anyone from playing with friends or from doing alliance raids.Your main job can hit levels far above where you can reasonably attain gear for said jobs while progressing the MSQ
If you are doing the HW MSQ and you are playing a BLM who’s at level 82 where are you going to get ilvl 430 gear except off the market board for likely more money than you probably have
A lot of nice QoL changes in this patch. Thank you!
Item level sync has been set to IL 570 in the duty "The Final Day."Experience points received upon defeating [alliance raid] bosses has been increased.
* This adjustment does not apply to the Labyrinth of the Ancients, Syrcus Tower, or the World of Darkness.
Bonus experience points received from Duty Roulette: Alliance Raids has been increased.
* This adjustment does not apply to the Labyrinth of the Ancients, Syrcus Tower, or the World of Darkness.
The number and types of Allagan tomestones received have been adjusted.Item level restrictions based on class or job level at the time of duty registration will now be applied for Duty Roulette: Alliance Raids.
A circle will now appear on the field indicating the point which the losing team must reach with the tactical crystal in order to take the lead.Items purchased from the Online Store can now be stored in the armoire.
Teleport destination tabs can now be sorted by region or by expansion.
* You may adjust tab preferences in the Teleport Settings menu.In the event that server congestion is preventing travel to a particular World, requests to visit that World will now be canceled automatically.
I'm glad we got an update about them working on the removal of columns and such inside of houses. I was worried that they'd go radio silent and we'd never hear about it again or not til post 7.0 only to be told sorry it's not doable.
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