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  1. #101
    Player
    StarRosie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'Dah
    Posts
    566
    Character
    Sakya Malha
    World
    Goblin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iscah View Post
    You're going way beyond what we were ever shown the Void Ark was capable of or designed to achieve. That's not neglecting to bring up an existing plot point, but inventing an entirely new and speculatory one.

    And again, simply imprisoning Zeromus is no use, because then Azdaja is imprisoned along with it.

    Also again, the Void Ark is an imperfect seal that has already failed once, or been broken into by other voidsent seeking to devour those inside. Who's going to spend the rest of eternity making sure the sealed evil in a can doesn't get unsealed again the moment you turn your back?
    No, that is bringing up an existing plot point. And then one can mention how the Ark failed those of Mhach, and then another can mention we can repurpose the Void Ark. You are not thinking through this with an open mind.

    Azdaja is another reason why it is weird Shadows of Mhach hasn't been brought up, because we like could've used the Nullstone here. Remember, during his boss fight in Dun Scaith, Diabolos uses the Nullstone to fuse himself with Scathach to become Diabolos Hollow. If the Nullstone can fuse two high level voidsent together...could it not also separate them? (Like, literally this is something I can imagine Y'shtola or Urianger could bring up in regards to the Nullstone.) Shadows of Mhach could've been brought up, but wasn't, and that's the entire point here that irks me. There are ways it could've been brought up and incorporated but wasn't. To my knowledge, I just woke up and haven't touched the patch yet. So...maybe they do bring it all up at the last second.

    Plus, including Shadows of Mhach would also mean more time with The Redbills. And I would pay TOP! FUCKIN'! DOLLAR! To see Leofard and Cait Sith interact with the scions! Leofard and Estinien in the same room, just has me chuckling at the thought. Y'shtola and Cait Sith in the same room would be such an interesting time.

    Anyways, off to play the patch. WEEEEEEE!
    (0)
    Last edited by StarRosie; 10-03-2023 at 10:57 PM.

  2. #102
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by StarRosie View Post
    we like could've used the Nullstone here. Remember, during his boss fight in Dun Scaith, Diabolos uses the Nullstone to fuse himself with Scathach to become Diabolos Hollow. If the Nullstone can fuse two high level voidsent together...could it not also separate them?
    We were told what the Nullstone does: "disperse the very essence of even the most potent entity, obliterating it completely". I assume that comes with an additional note that it only works on summoned voidsent and not all kinds of entities, or that is far too dangerous a plot device to have loose – too easy a problem-solver, too dangerous a threat.

    I don't believe it had anything to do with Diabolos absorbing Scathach, certainly not based on what that very plotline had told us it was for, even before the 6.X storyline made it clear that voidsent fight among themselves and consume each other to gain more power if given a chance. At most, if he was wielding the Nullstone at the time (I would have to rewatch the scene to confirm), maybe he broke her earthly form so he could absorb her soul.

    In any case, yet again, we do not want to go obliterating Zeromus completely.
    (2)

  3. #103
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DaichiSilurus View Post
    This argument doesn't make sense. They can't run expert or 90 roulettes because they don't have the CONTENT in that roulette. They COULD run 5/6/7/8 roulette, because they have some of the content in it unlocked, and would be put into a dungeon from the ones they have unlocked.

    The new alliance roulette system looks like it will prevent them from doing a roulette containing content they have unlocked because... they levelled up too much? That's completely ridiculous, and expecting them to buy crafted gear good enough for content they don't have access to is also crazy. Unless it also checks your MSQ process then it's an imperfect solution that creates a very obvious problem for a lot of players.
    even if you had said content unlock that doesn't stop you from getting the augmented gear that is available after unlocking said alliance raids if you are over level from HW, StB, or ShB. besides its ilevel locked ot its respected raid for example in CT it will locked to either ilvl 70, 80, 90 but also its easy to point out the big change and forget that the rewards have been increased depending on the alliance raid. so harder upper-level alliance raids in theory should give you better returns on your on time invested.
    (0)

  4. #104
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Patch day takeaways:
    1. Expert and Mentor Roulette were missing from DF until the new duties were unlocked. Don't recall that being the case in the past.
    2. Only one Custom Delivery person (Zhloe) had a crafting bonus this week, even though it's supposed to be at least 2 people now. Could have something to do with the new girl, but of course she couldn't and didn't have the bonus.
    3. Queue'd for Thaleia early this morning as a tank and it was a 30+ minute wait. Swapped to RDM and it took 30 seconds (inside were, wait for it, 7 RDMs and a single melee). There was no first time bonus either. If that's normal for current alliance raids then I somehow didn't notice before.
    4. Final boss intro cutscene in the new dungeon is LONG. It rivals the Shiva trial.
    5. Bits of lag and long loading screens here and there, probably to be expected.
    6. Y'shtola cutscenes are still cringe.
    (0)

  5. #105
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Queue'd for Thaleia early this morning as a tank and it was a 30+ minute wait. Swapped to RDM and it took 30 seconds (inside were, wait for it, 7 RDMs and a single melee). There was no first time bonus either. If that's normal for current alliance raids then I somehow didn't notice before.
    Pretty common, in regards to the tank/RDM queue times. There's 3 tanks per alliance raid instance and 15 DPS.
    (2)

  6. #106
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    If you play tank you're better off joining a pf than hard queuing for new alliance raids.
    (1)

  7. #107
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VictorSpoils View Post
    Queue'd for Thaleia early this morning as a tank and it was a 30+ minute wait. Swapped to RDM and it took 30 seconds (inside were, wait for it, 7 RDMs and a single melee). There was no first time bonus either. If that's normal for current alliance raids then I somehow didn't notice before.
    Too many people thinking "if I tank, I'll get in faster" and suddenly everyone is trying to be tank and the other roles get neglected.

    One thing I would really like them to change with the queuing system is to show the entire status of the queue in the "forming party" HUD element. Right now, the numbers only count your current party and don't count over the maximum, so I assume currently if there were 10 tanks, 10 healers and 10 DPS queuing for an alliance raid, the first three tanks in the queue would see 3/3, 6/6, 10/15; the next three tanks would see 3/3, 4/6, 0/15 and the tenth tank might think they're the only person queuing for the whole raid.

    I would like this to change so that everyone would see 10/3, 10/6, 10/15 and it is easier to identify where the gaps are and what role you should switch to to get in faster.
    (0)

  8. #108
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jade_Tyrant View Post
    Pretty common, in regards to the tank/RDM queue times. There's 3 tanks per alliance raid instance and 15 DPS.
    Tank queue wasn't too surprising, if a bit longer than expected. Just the fact that it lumped so many RDMs without missing a beat gave the impression most DPS were queuing as that.

    Quote Originally Posted by Iscah View Post
    Too many people thinking "if I tank, I'll get in faster" and suddenly everyone is trying to be tank and the other roles get neglected.
    That and those tanks most likely want gear since they're guaranteed to get it. I had the same idea in mind.
    (1)

  9. #109
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iscah View Post
    Too many people thinking "if I tank, I'll get in faster" and suddenly everyone is trying to be tank and the other roles get neglected.

    One thing I would really like them to change with the queuing system is to show the entire status of the queue in the "forming party" HUD element. Right now, the numbers only count your current party and don't count over the maximum, so I assume currently if there were 10 tanks, 10 healers and 10 DPS queuing for an alliance raid, the first three tanks in the queue would see 3/3, 6/6, 10/15; the next three tanks would see 3/3, 4/6, 0/15 and the tenth tank might think they're the only person queuing for the whole raid.

    I would like this to change so that everyone would see 10/3, 10/6, 10/15 and it is easier to identify where the gaps are and what role you should switch to to get in faster.
    I wish I could queue as multiple roles, just put me in as whatever fills fastest.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #110
    Player
    Jade_Tyrant's Avatar
    Join Date
    Apr 2022
    Posts
    85
    Character
    Tyra Jade
    World
    Famfrit
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Tank queue wasn't too surprising, if a bit longer than expected. Just the fact that it lumped so many RDMs without missing a beat gave the impression most DPS were queuing as that.
    (well Red Mage best mage after all)

    My guess would be that on day 1 of new content, people like having lots of rez spells available to keep the raid going, since day 1 of anything tends to have more deaths than usual.
    (1)

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