'Harder'

Abyssos caused several raiders I know to burn out, myself included, and caused many statics to implode because it was overtuned to the point of being miserable. TOP was even worse for it, as the fight's now infamous for being both a nightmare to prog and poorly designed.

The thing is, content HAS been getting harder, and that's the problem. There needs to be a clear dividing line between 'Savage' and 'Ultimate', otherwise you end up with earlier Ultimates being utterly trivialised, and raiders burning out because you put them through the wringer. Difficulty doesn't educate players, it filters them from the game entirely, and even Normal 'Baby Mode' content has been getting spicier, what with the almost constant usage of visual tells as the default for Normal content.

Catering to Casual Players is what this game does best, and always will do best, why do you think it's as successful as it is?