Quote Originally Posted by Payadopa View Post
I have to agree. It's the usual cop-out. I have 4 wives, 2.5 children and 28 jobs and I can only dedicate 33 minutes every Thursday so everything needs to be so easy I can sleep while playing.

Now, I think it's important to keep the MSQ accessable but not at everybody else's cost. A simple solution would be to make everything easy with trusts so solo players can eat around the MMO aspect but once you go MMO you have to at least stop watching Netflix. On top of that we really need difficulty sliders for instanced content (not just normal, easy and very easy). I think that's a fair compromise.

It would also help immensely if jobs would be fun again and had an identity. That way even easy content would feel engaging. All we have now is content that's pathetically easy along with jobs that don't feel good. Bonus points if you loose most of your kit due to ilvl synch.
As I was saying in another thread all of this is true and totally clashes with SE's vision and marketing for the game. The game is being "modernized" as such but the marketing of it is a "wait and see" kind of thing that only appeals to the echo chamber and not potential wider audiences. As a result what do we get? SE is not attracting a wider audience and the game feels gutted. So we are suffering for nothing.