Results 1 to 10 of 10
  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    Make maps random for Crystal Conflict, instead of hourly.

    Would be cool if the maps were random when you joined the Crystaline Conflict instead of random in order to make it more interesting when grinding.
    (14)

  2. #2
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Better idea: Make it so that you can manually queue into each of them individually, or randomly all at once.
    Like with Chocobo Racing.
    (2)

  3. #3
    Player
    Elucesta's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    105
    Character
    Miko Fukumoto
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    No even better, how about We get the ability to DUO QUEUE in casual, or how about some role restrictions regardless of Queue times. Tired of getting 2-3 healers ever match of CC or having an all dps team. Give some structure to this godforsaken mode of pvp. Control the CC in the game. And if you're gonna give us maps with heavy PVE elements, make sure you balance them correctly please. I love and hate this mode so much. Just act right and give us the right things.
    (6)

  4. #4
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    I think the map rotation is good for ranked with how certain jobs just function better on some maps vs others, so having that level of planning would is cool. I do think having it be random for casual would be better overall though.
    (3)

  5. #5
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Astralrisk View Post
    I think the map rotation is good for ranked with how certain jobs just function better on some maps vs others, so having that level of planning would is cool. I do think having it be random for casual would be better overall though.
    Came here to say this.

    There are some maps that are absolutely unkind to certain jobs, like Volcanic Heart being brutal to casters.
    (2)

  6. #6
    Player
    Nickypooh's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Nicky Pooh
    World
    Adamantoise
    Main Class
    Viper Lv 100
    The map rotation is necessary for rank even if does sucks, jobs like warrior/reaper/dragoon/dancer benefit heavily off map design in addition to having some already good kits all around.
    (0)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Came here to say this.

    There are some maps that are absolutely unkind to certain jobs, like Volcanic Heart being brutal to casters.
    How so? BLM and SMN literally nuke everything with AoE in those confined corridors, and some of those nukes even ignore walls, to make up for the higher probability to get LoSed.

    RDM has always been super mobile and most of its potency is not into the filler casts so I'm not sure the map is such a problem for it either.
    (0)

  8. #8
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nickypooh View Post
    The map rotation is necessary for rank even if does sucks, jobs like warrior/reaper/dragoon/dancer benefit heavily off map design in addition to having some already good kits all around.
    Ehhhh who cares. If its random, that makes it more interesting, because you have to play to disadvantages, and advantages. I'm tired of people expecting to be perfect and optimal exactly as planned in every game mechanic. I want a sense of random challenge here and there. People who want the opposite ruin the game, and make everything get excessively streamlined.
    (3)

  9. #9
    Player
    Nickypooh's Avatar
    Join Date
    Jul 2019
    Posts
    14
    Character
    Nicky Pooh
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by DamianFatale View Post
    Ehhhh who cares. If its random, that makes it more interesting, because you have to play to disadvantages, and advantages. I'm tired of people expecting to be perfect and optimal exactly as planned in every game mechanic. I want a sense of random challenge here and there. People who want the opposite ruin the game, and make everything get excessively streamlined.
    I don't think randomization for maps is terrible for casual, it works quite nice actually and I think its crazy it's still not like that.

    Just ranked won't be more interesting because of map randomization, its already up to chance with teams and the coordination between them, so having means of a guarantee that the map is enjoyable to play on is nice.
    (2)
    Last edited by Nickypooh; 10-10-2023 at 07:44 AM.

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nickypooh View Post
    I don't think randomization for maps is terrible for casual, it works quite nice actually and I think its crazy it's still not like that.

    Just ranked won't be more interesting because of map randomization, its already up to chance with teams and the coordination between them, so having means of a guarantee that the map is enjoyable to play on is nice.
    I'd argue part of Ranked integrity should be being able to play on any map at any given time and learning how to play them with the job(s) you play equally. Like most other games.

    If map or job adjustments are needed for this because specific combinations of maps and jobs are bad or unplayable, chances are one and/or another were less well designed than intended.
    (2)