In Genshin Impact, we've recently been introduced to a new region in Fontaine, the France-inspired nation that represents the Hydro element--water. While the region is still pretty new, one of the qualities of new characters and weapons from this region is a lot more involvement with the process of losing and gaining HP. One of these new mechanics is called a "Bond of Life."
The Bond of Life is a effect that prevents the character from recovering HP by creating this sort of 'empty space' that must be healed to full before that character can be healed again. Here's a visual to help explain the mechanic:
EDIT: I just came across someone on Reddit who described the mechanic very aptly. They described it as "HP Debt." You accrue a debt of HP that must be healed through before the character can be healed again.
You can see that in the left image, there is a red outline around the character's HP bar. When trying to heal, a portion of that red outline is "filled" in the right image. Now, this sounds like a bad status condition, but it's also being used to the player's advantage. You see, some of the new weapons will actually inflict a Bond of Life on the user based on their Max HP and grant special benefits once the Bond of Life has been filled. The characters from this region generally have built-in ways to recover their own HP, but in general, this also adds more value to the healers in the game who can accelerate filling these Bonds of Life. Here are some examples:
Presumably, future characters from this region may also apply a Bond of Life to themselves, or other weapons might use this mechanic as well, and it's something quite interesting. But the reason why I bring this up is because I wonder if this is a concept that could also adapt to FFXIV to help give more reasons to heal the party.
Imagine if Warrior, for example, instead of just healing themselves, also created a Bond of Life that, when healed up, grants them bonus Beast Gauge. Or maybe it Dark Knight does this and their Bond of Life restores their MP. Or Reaper does this during their Enshroud and filling it extends the duration of their Enshroud window, or grants them additional charges on their Death Gauge. As long as the UI is very clear and strongly indicates when a player has this Bond of Life, I think it could do a lot in the way of creating more reasons to heal without necessarily increasing outgoing damage frequency. While that's still something I'd want to see anyway, I just say that because it's possible to see a lot more use of healing by creating reasons to heal these HP debts even when no one is taking damage.
Anyone have any thoughts on this?