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  1. #81
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    The thing with Eureka and Borza weren't just useful for relic. Tbh I don't care much about the open word portion much, they're just Fate on steroid. But the Borza raid were insanely fun for me, I continued to play them in ShB even after I had gotten the relics I want.
    (1)

  2. #82
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    695
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    It's interesting that Diadem failed twice. Eureka is very opinionated on how it went. Bozja was considered a failure by the devs. If we put Diadem and Bozja together in terms of failure by SE, Field Content has failed multiple times on their end.
    Bozja's major boon which is often not talked about is how good it was for leveling.
    (0)
    99.99% chance probably a Titanman alt

  3. #83
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Bonoki View Post
    IBozja was considered a failure by the devs.
    Source please?
    (3)

  4. #84
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by TheRealQuah View Post
    People complained ARR relic was to RNG.
    People complained the Heavensward relic had too many objectives.
    People complained Eureka was boring and grindy.
    People complained Bozja forced you to do long instances with pointless actions

    They were all engaging in different ways, but the playerbase complained, and so they were given what they wanted this time.

    You can have a fun engaging relic, but the majority of players don't want it. They want fast and easy.


    1) ARR WAS too RNG grindy. Atma drop rates sucked, the books sucked. Both are actively loathed to this day 9 years later.
    2) HW, certain steps did suck. Requiring 27000 poes for a single relic is insanity. Especially when the cap at that time was 1000 poes.
    3) Eureak was grindy. The light grinds sucked and Pagos was the developers actively punishing us for not playing their "preferred" way in Anemos
    4) Bozja was pointless because it was much more efficient to grind for your relic outside of the instance than inside of it due to Bozja Fate RNG vs 100% drop rate outside. Also, the proofs of mettle were largely irrelevant outside of the DPS ones and marginally the tank ones. Those two helped inside Bozja but the healing ones and tank ones were worthless inside the instances of DR and Castrum because 2 hits was an instant death. No amount of HP or healing changed that.
    (1)
    Last edited by Deceptus; 09-29-2023 at 08:33 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #85
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,513
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    1) ARR WAS too RNG grindy. Atma drop rates sucked, the books sucked. Both are actively loathed to this day 9 years later.
    2) HW, certain steps did suck. Requiring 27000 poes for a single relic is insanity.
    3) Eureak was grindy. The light grinds sucked and Pagos was the developers actively punishing us for not playing their "preferred" way in Anemos
    4) Bozja was pointless because it was much more efficient to grind for your relic outside of the instance than inside of it due to Bozja Fate RNG vs 100% drop rate outside. Also, the proofs of mettle were largely irrelevant outside of the DPS ones and marginally the tank ones. Those two helped inside Bozja but the healing ones and tank ones were worthless inside the instances of DR and Castrum because 2 hits was an instant death. No amount of HP or healing changed taht.
    Why is Bozja made pointless because of the relic being more efficient to do outside of Bozja, isn’t that the best case scenario for everyone including the people who whined they wanted a relic but didn’t want to do eureka

    As for the valours I’m not really sure what the problem is there, they were totally optional and they required a long grind if you wanted them, the healing valours were probably the least useful but they still had their edge cases that made them worth getting, things like on 10/10/10 you can pretty effectively heal through profane because profane is only 70% down and with twice the healing output you really only suffer about 50% which is salvageable, healing valours also makes saviour a fantastic essence for support oriented tanks and DPS, hell you can hold agro as a tank on saviour with your stance off by sitting there and casting saviour cure 3 on 10/10/10, you generate near infinite agro that not even a stance tank can pull them off you

    ARR I agree was too RNG with atma but I think the book steps were good in their time for keeping the endgame zones populated and keeping the dungeons involved, HW steps were a little excessive on patch but I do like the idea of a relic that grows alongside you over the course of a patch that strongly discourages grinding day 1 for it, eureka was eureka, pagos was a mess on launch, the current nerf is too extreme
    (6)

  6. #86
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Supersnow845 View Post
    Why is Bozja made pointless because of the relic being more efficient to do outside of Bozja, isn’t that the best case scenario for everyone including the people who whined they wanted a relic but didn’t want to do eureka
    This is kind of the problem with many people who post on forums (I'm not talking about you, talking about people similar to who you responded to). People like that see choices at 'illusions' because they believe everyone floats towards efficiency in a video game. Some people like to play that way but the critical point though is not everyone does. Bozja does offer decent exp as well as cosmetics, so some people see all of that as a win together while working towards a single overall goal. That's the whole point of choice, to cater to as many people as possible, especially when it comes down to something entirely cosmetic at the end of the day.
    (0)

  7. #87
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    1) ARR WAS too RNG grindy. Atma drop rates sucked, the books sucked. Both are actively loathed to this day 9 years later.
    2) HW, certain steps did suck. Requiring 27000 poes for a single relic is insanity. Especially when the cap at that time was 1000 poes.
    3) Eureak was grindy. The light grinds sucked and Pagos was the developers actively punishing us for not playing their "preferred" way in Anemos
    4) Bozja was pointless because it was much more efficient to grind for your relic outside of the instance than inside of it due to Bozja Fate RNG vs 100% drop rate outside. Also, the proofs of mettle were largely irrelevant outside of the DPS ones and marginally the tank ones. Those two helped inside Bozja but the healing ones and tank ones were worthless inside the instances of DR and Castrum because 2 hits was an instant death. No amount of HP or healing changed that.
    Your bozja take shows you didn't play the content much. With proof of mettle and actions, it 100% makes a difference. I mean I used to tank DR as a dragoon all the time back when it was current content and we had no tank.

    Also for the anima weapon, you do know there's other options at times other then poetics. And even then, the game gives you poetics like crazy. Generally I only ever hear new players complain that it's to much.
    (3)

  8. #88
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Thurmnmurmn View Post
    Your bozja take shows you didn't play the content much. With proof of mettle and actions, it 100% makes a difference. I mean I used to tank DR as a dragoon all the time back when it was current content and we had no tank.
    You could have done that day one with the right actions (the tank ones) and not much mettle.

    Quote Originally Posted by KitingGenbu View Post
    This is kind of the problem with many people who post on forums (I'm not talking about you, talking about people similar to who you responded to). People like that see choices at 'illusions' because they believe everyone floats towards efficiency in a video game. Some people like to play that way but the critical point though is not everyone does. Bozja does offer decent exp as well as cosmetics, so some people see all of that as a win together while working towards a single overall goal. That's the whole point of choice, to cater to as many people as possible, especially when it comes down to something entirely cosmetic at the end of the day.
    It's not much of a "choice" when one iteration gives you 100% of a drop, and the fates in Bozja were sub 20% (sub 10% on launch)
    (0)
    Last edited by Deceptus; 09-29-2023 at 01:00 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #89
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,513
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    You could have done that day one with the right actions (the tank ones) and not much mettle.



    It's not much of a "choice" when one iteration gives you 100% of a drop, and the fates in Bozja were sub 20% (sub 10% on launch)
    I mean still it doesn’t matter, I prioritised Bozja over my relic and I got the relic passively by doing other things, if you focus was the relic then the choice was clear, but relics have always been a thing you generally hey passively if you actively engage with the content, Bozja just was better because it gave you options if you truly hated Bozja
    (4)

  10. #90
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,896
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    It really comes down to personal priorities.

    At launch, the 3 colored memories & the ones after that were straight up more efficient to be farmed outside BSF. For players who wish to have relic but despise how Eureka handled its relics, those HW fates & Antitower were the safe haven to them. Not to mention when there’s also an overlapping reward that one can gain.. say, HW relics. In term of return, everything just worked against BSF itself at its inception. It’s not until they allowed those memories to drop from normals mobs within the zones that the gain rate somewhat evens out. Even more profitable in fact if you wish to sell the cluster loots/frags into MB as a side hustle while also grinding your relic, or if your cluster farm party is very good.

    They did not do this in its inception, which was a bizarre decision.

    Considering the timing was also when they expanded free trial up to patch 3.5, my wild guess was because they tried to fire up the activity of older zones for FT players to witness: “Wow this game is pretty alive! I think I’m really gonna sub, for real!”. From a marketing standpoint, at least. But I’m no expert, lol.
    (3)
    Last edited by Rein_eon_Osborne; 09-29-2023 at 01:29 PM.

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