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  1. #61
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I liked BRD when you could turn songs on and off. They were situational and you could react to situations dynamically. Were your healers having to raise a lot? Mages Ballad to give them MP. It felt a lot better to me when you had control of the buffs and they weren't on a timer - like Connor says, they're now just part of your rotation. Same with SMN and Phoenix, too. It has that party heal, but you can't use it based on when the situation demands it, so it's either useful when it lines up or pointless.

    BRD songs used to have what I thought were neat effects. I think they were toggles that drained the BRD's MP while active, but with no CD, you could turn them on and off whenever you felt like it. That was such a neat idea to me, and it sucks it was gutted and the reason why. "We think party buffs are bad, so we're removing BRD's. Oh, btw, here's one of the new Jobs for ShB, DNC, which...buffs party members! Neat huh?!" Like...that was just stupid. <_<
    (0)

  2. #62
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,592
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I just wanted to share a few responses from the Sage survey that made me happy to read as someone who had such higher expectations of Sage myself:

    - "For a "DPS HEALER" sage is awfully similar to SCH and other healers dps wise. It needs more damage actions that interact with Kardia. And it also needs more interactions with Kardia effect 100%. Other than that, it's my most favorite healer to play (mobile, with tons of mits and pew pew lasers)"

    - "Despite being touted as the "Healer that heals with damage", Sage is still just as mind-numbing as the other healers, all it did that was different was put Ruin II behind a shield break proc, and put Assize on the GCD without healing. Sage absolutely needs a more interesting DPS kit, and should also make better use of Kardia as a mechanic.

    Beyond that, ideally Addersgall should be reworked away from being an Aetherflow clone. Many of the abilities there could perhaps be tied to a damage gauge that applies to a Kardia target instead."

    - "I think the addersgall gauge is a cheap copy of Scholar's aetherflow gauge, it needs to be changed to be more unique. I'd also like to see more Eukrasia and Kardia interactions, I'd like to see most of Sage's healing come from their DPS actions, which will let them lean more into the DPS healer identity that was placed upon them."

    - "I'm hoping to see a more engaging healer rotation. Healers are almost not necessary for most content as there isn't enough damage.

    Sage needs to feel like it's healing by doing damage more. After playing Discipline Priest in WoW, going back to playing Sage feels very bland"

    It's clear that I'm not alone in feeling that Sage ha s failed to fill the shoes of a "DPS healer" that the job was described as being prior to its release. Something I've said and still feel is that Sage should be the Gunbreaker of the healers, and I see I'm not alone in that sentiment either. Here's one comment amongst a few:

    - "It's really embarrassing to me that the expansion after we got Gunbreaker, an actual ""DPS focused"" tank, our ""DPS focused"" healer has less offensive DPS APM than SCH does, on top of being a worse SCH clone. It's really the poster child of how little care goes into the entire Healer role and that's sad. They had their chance to go balls to the wall with a full blown "DPS heavy healer" and see how the community would take it, and instead gave us fairy-less, Energy Drain-less SCH. I want to see it be what they told us it was going to be, an actual DPS healer."

    This one also references Gunbreaker, but I just wanted to include this one more because it made me laugh.

    - "As an Asian, my experience of playing Sage for the first time made me call my parents and apologize to them, because I can only imagine the disappointment I felt for Sage was the disappointment they felt for me when I told them I was going to college to study music production. Sage was not this Gunbreaker-esque DPS-style healer that we were let to believe it was, but a watered down Scholar with the same crippling healer issues that all the healers suffer from. I gave it a 1, because although my disappointment is immeasurable, my parents didn't disown me, and thus I will not disown Sage."
    (10)

  3. #63
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    700
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Shameless bump, get your feedback in fellas. Remember even if it isn't implemented it is important.
    (3)

  4. #64
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,219
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    I'd also like to see more Eukrasia
    I also think Eukrasia is way under-utilized, but maybe they wanted to 'save some' for future updates on the job.

    Sage can literally have twice as many keybinds as they have now without actually cluttering their hotkeys thanks to Eukrasia being a modifier action.

    Idk if I posted in this thread already (thanks horrible Forums technology), but my wishlist is just that AST gets to use their coveted feature <cards> more often, just like Dancers will dance every 30s. I hate to save cards for burst windows, it kills all the hype of "woosh, card used!" because it's so hectic and busy.

    Is like buying an expensive box of chocolates, but eating all of them in just 10 minutes.
    (0)
    Last edited by Raikai; 11-15-2023 at 06:30 AM.

  5. #65
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Shameless bump number 2.
    (2)

  6. 12-20-2023 09:27 AM

  7. #66
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,979
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I'd like to see combat jobs require a braincell to play again.

    Jokes aside, I'd like to see them split big burst attacks into separate hits to address the concerns of the burst meta. If Double Down is split into 2 hits of 600 instead of 1 hit of 1200, it would significantly reduce the impact of lucky crits. Now, some people might hate the idea because they don't get to see 1 big number, but they could just make an option where the game calculates 2 different hits of damage then totals the number up and displays the single big number.

    Alternatively, if they don't want to split big hitters into multiple hits, I'd want to see them rework materia in general. Too much emphasis is put into crit, I'd like to see building a speedy job to become a viable option as well, not just stack crit and hope to get lucky. This is supposed to be an RPG after all, there should be multiple viable builds, not just "best build" and "drift king build".
    (5)

  8. #67
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,592
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I'd like to see combat jobs require a braincell to play again.

    Jokes aside, I'd like to see them split big burst attacks into separate hits to address the concerns of the burst meta. If Double Down is split into 2 hits of 600 instead of 1 hit of 1200, it would significantly reduce the impact of lucky crits. Now, some people might hate the idea because they don't get to see 1 big number, but they could just make an option where the game calculates 2 different hits of damage then totals the number up and displays the single big number.

    Alternatively, if they don't want to split big hitters into multiple hits, I'd want to see them rework materia in general. Too much emphasis is put into crit, I'd like to see building a speedy job to become a viable option as well, not just stack crit and hope to get lucky. This is supposed to be an RPG after all, there should be multiple viable builds, not just "best build" and "drift king build".
    I agree. Materia right now doesn’t really feel like customization, more just a sort of weird “tax” of sorts on obtaining BiS that also doesn’t matter in 99% of content because of how ilevel syncing works.

    Honestly, it could be cool to erase materia slots from gear entirely in the way that we view it and replace it with a new more interactive menu that allows you to link certain types of materia to certain actions, augmenting their effects. Like maybe instead of making the range on every healer support action the size of Rhode Island, they go back to normal 15 yalm sizes, but you can connect them to “Extend Materia” that increases the range of that specific action, but you can only link “Extend Materia” to one action, and only certain actions.
    (3)

  9. #68
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I agree. Materia right now doesn’t really feel like customization, more just a sort of weird “tax” of sorts on obtaining BiS that also doesn’t matter in 99% of content because of how ilevel syncing works.

    Honestly, it could be cool to erase materia slots from gear entirely in the way that we view it and replace it with a new more interactive menu that allows you to link certain types of materia to certain actions, augmenting their effects. Like maybe instead of making the range on every healer support action the size of Rhode Island, they go back to normal 15 yalm sizes, but you can connect them to “Extend Materia” that increases the range of that specific action, but you can only link “Extend Materia” to one action, and only certain actions.
    Or materia that grants synergy between party members similar to the old piercing, slashing etc party buffs but that you can adjust based on party comp. *Anything* that's not just more numbers ;_;
    (2)

  10. #69
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I'm mostly joking when I say this, but if they're not going to change substats to be more substantial then they might as well straight up turn materia into Genshin/Star Rail artifacts so alternate playstyles can be enabled. it saves them from having to rework the whole gearing system which at this point 10 years into the game's life is never gonna happen.
    (0)

  11. #70
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    632
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Oh, l see this survey is about pve. Guess my opinions is useless now. I personally don't mind being a glare mage.
    (0)

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