The name 'Leeches' isn't worth all of that effort to retain. Hell, it was never a great name for the ability either; I get that it's a name that evokes ancient medicine, and especially combat medicine which is ostensibly Scholar's vibe, but 'leech' implies some form of life drain rather than 'remove debuff', especially in gaming where 'leech healing' is... y'know, an actual thing, albeit a thing FFXIV doesn't do.
White Mage is a whole different thing, that largely stems from the fact it's the only instance where the starting job actually doesn't match the classic FF job it became: classical White Mage casts Holy and Dia, not Stone and Aero, so one of them has to give. That said, Aquaveil is a sign that they're not completely rejecting it; they do want that elemental edge to be part of White Mage, they just don't want it to come at the expense of 'classic White Mage'.
(Also, as someone who played AST during the EW MSQ: the problem isn't that it was a struggle, it was actually the opposite, it was very easy but very dull. Healers aren't much fun without people to heal.)
Uhm, no, you're quite wrong here. Balance used to be for everyone, it was a flat damage boost, and ironically given the name, quite possibly the single worst idea in the entire game as far as balance goes. The Balance was the only card always worth drawing, everything else ranged from, depending on when we're talking, 'situational' to 'useless' to 'actively detrimental to some teammates'. Also, I'm not sure why you think either of those cards 'made sense' where they were, nothing about either of those cards explicitly says 'tank' or 'ranged DPS'.
Now if we were talking about the fact Arrow is for melee DPS we could talk, but that's not really something that 'used to be better'. Even with Old AST Bard was a 'yeah, you'll do' choice for Arrow.



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