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  1. #5
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,957
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Vyrerus View Post
    Initially Selene's abilities were an AOE Esuna, a Silence, and a buff that specifically increased Spell Speed of the whole party by something like 20%. It was like this up into HW, and the Spell speed buff was changed to 3% haste in Stormblood.
    Thanks for the confirmation on this one; I did play Scholar back in Heavensward and Stormblood, but even back then I knew that Selene was a trap choice at best and 'min-max for a slight DPS boost that is most likely not worth it' at most, so I didn't exactly use her much.

    Selene's kit was definitely a pile of 'things the developers realized were a balancing nightmare'. Selene's spell speed/haste buff was pretty undertuned, but haste buffs themselves proved to be a terrible idea to include (AST suffered from that too--or rather, AST's melee DPS teammates did), and an AoE Esuna turned out to be the nemesis of every mechanic designed around Esuna because one job was just objectively way better at dealing with them. And on the other side, Silence was basically worthless the entire time Selene had it, because if they ever made it strong it would be game-breaking. And all that is of course coupled with the headaches that came from the pet AI being pretty awful and prone to missing commands, which was its own pile of issues.

    Honestly, a lot of pre-Shadowbringers Scholar suffered from the same thing; it was just this game's absolute embodiment of 'it seemed like a good idea at the time, but it turns out it wasn't'. Would I like to play a game where pre-ShB Scholar could reach its full potential without breaking the game by every definition of 'break'? Yes, I probably would, but that's just not the game we got.
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    Last edited by Cleretic; 09-26-2023 at 11:11 AM.

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